LongRange Planning Input: Gotm21-Med-Melee

Which Civ(s) should be considered as the Playable civ for Gotm21? (Multi-choice)

  • Rome (Italy) (played in Gotm16-February)

    Votes: 15 18.8%
  • Greece

    Votes: 40 50.0%
  • France

    Votes: 23 28.8%
  • Egypt

    Votes: 40 50.0%
  • Persia

    Votes: 31 38.8%
  • Carthage (played in Gotm17-March)

    Votes: 10 12.5%
  • Ottomans (setup for Gotm19-May)

    Votes: 6 7.5%
  • Spain (planned for Gotm20-June)

    Votes: 5 6.3%
  • Celts (playing in Gotm18-April)

    Votes: 3 3.8%
  • Babylon (played in Gotm14-December-Deity)

    Votes: 13 16.3%
  • Russia (played in Gotm15-January)

    Votes: 3 3.8%
  • An added regional civ that essentially copies an existing Civ

    Votes: 16 20.0%
  • An added regional Civ that emphasizes land warfare

    Votes: 27 33.8%
  • An added regional Civ that emphasizes non-land warfare

    Votes: 28 35.0%

  • Total voters
    80

cracker

Gil Favor's Sidekick
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Mar 19, 2002
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Location
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In the background, game development proceeds well in advanced of when you actually see the GOTM games. Gotm18-Celts is now in play. Gotm19-Ottomans(May) is already defined and being tested. Gotm20-Spanish(June) is defined and assets are being configured.

We are in the process of defining Gotm21-"The Mediteranean Melee" and I will not share with you any details of what this game will include.

The question comes up to ask for player inputs on how the designated civilization for the human player will be defined.

You inputs in this poll should not be viewed necessarily as a vote because I will take these inputs and lay them over the game concept to help decide the final game design. Since you will not know what the game concept will be this will not let you fully understand how the different civ choices may impact the concept.

There is no guarantee that the civ choices listed will be included in the game.

THE POLL IS MULTI-CHOICE so you can select all the options that you might like to see in the game.
 
Novel civs w/early UU's my favorites, as long as we're not on a island!
 
Or the Cretins ..... :p

I voted for all the civs that hadn't been used recently, plus the created ones, plus Russia, since I didn't play GOTM15 and for some reason Russia never seems to come up in my random games.

So, basically, I voted for nearly all of them.

Renata
 
I voted for France as it is inkeeping with a mediterranean (sp?) theme a nd has a late - ish UU which is a change from the last few games. also whether or not to use this particular UU would be an interesting choice.

I didn't vote for any of the others as they have either been used recently or because I didn't understand the question. For instance by copying another civ does that mean copying a PTW civ that doesn't exist in vanilla (a la Keltoi) or does it mean just copying a CIV that is already in vanilla and giving it a different name. If the first is true then I am all for it, if the second then I don't see the point.
 
I voted for a new civ for land warfare. Hated the water in GOTM17. Loved the pangea of 18.

How bout a civ that is good in money and science? What is that commercial and scientific? With a UU that replaces Knights that is 6.4.4 and can be made from upgrading horsemen. Yeah, that's the ticket! We could call the people of this civ RufRydyrians. :crazyeye: Or maybe the MOOsingers? SirPlebians? Crackerettes?

Might as well make it a deity game. With traits and a UU like that it would be winable. And put it on a pangea like gotm18 but with no mountains and lots of rivers and wheat floodplains. And don't forget lots of cows and grassland. Make it the kind of map that I used to restart lots of random games to find for a HoF game.
 
I voted France and/or "An added regional Civ that emphasizes land warfare" as I thought either would be a fun game.


Ted
 
I voted for Greece and a regional Civ that emphasizes non-land warfare.

Being a "Mediterranean Melee", I thought something akin to Gotm17, only with lots of islands and coasts where contact is mostly available once Map-Making and Galleys are available, would be different and challenging. More like the Greek isles, hence Greece.
 
I voted Greece, France and Babylon.

The map should be shaped like a hamburger, where the top and bottom bread is 'South Europe' and 'North Africa.' In between you have the hamburger itself riddled with islands of high peril, mystique, legends and great glory for the brave civs venturing out there from the safe mainland.

Pirates roaming the seas with lethal effiency would be very neat as well.
 
i voted Greece, Rome, Carthage and Egypt, plus a new civ w/ non-land unit.

i'm thinking something of a archipelogo map, but with just coast or the occasional sea separation, and maybe a stronger galley w/ bombard as a special unit.

might be fun, i never focus on building a navy that much. although the arrangement might unbalance the game, with the poor AI sea invasions
 
Rome, Greece, Egypt, Carthage are mediterranean. A new non-land oriented civ would be nice. The map could model the miditerranean sea: land masses all around, Germans north, Babylonians east. Lots of islands.

A real bummer would be to start on one of the islands (Crete?), while the competition has lots of room to expand.
 
Originally posted by Renata
Or the Cretins ..... :p

cre·tin - A person afflicted with cretinism.
. Slang. An idiot.

Of course you meant Cretans, inhabitants of Crete but it was so funny. I was not sure of the meaning of the word in English so I checked it.

I voted Greece, France, Babylon and all the custom civs.
 
Like, tao, I also was thinking that it would be pretty cruel of Cracker, if he had us start on one of the islands, if the world was shaped like the real mediterranean.
 
Nice poll.
When I think of Mediterranean, I am biased towards Rome and the other 'classical' mediterranean civilizations.

So, maybe, a custom civ could be more interesting -and could also give Cracker more freedom in twisting the game into something really vicious... ;)
 
Originally posted by Bamspeedy
Like, tao, I also was thinking that it would be pretty cruel of Cracker, if he had us start on one of the islands, if the world was shaped like the real mediterranean.

What if we get a Galley for free at the start, or maybe contact with Greece. :)
 
Originally posted by Yndy


cre·tin - A person afflicted with cretinism.
. Slang. An idiot.

Of course you meant Cretans, inhabitants of Crete but it was so funny. I was not sure of the meaning of the word in English so I checked it.

I'm glad someone got the joke. :) Even if you did think it was just a misspelling ..... :p

Renata
 
If Cracker's looking for inspiration from Med history rather than just geographic inspiration, there's lots out there.

Med melee for me brings to mind to Punic wars between Rome and Carthage with Sicily and Hispania and the Alps as in between battlefields, Alexander stomping through the Persian empire, the post-Alexander breakup of his empire into warring factions, the Trojan war, the Peloponnesian (sp?) war, even the 1250 BC era when (almost) every major Eastern Med civilization got sacked and destroyed in short order (more raging barbarians!). So, just depending on Eastern Med or Western Med, or whole Med would present different real life scenarios to draw on.

Heck, I'd kind of enjoy starting on the equivalent of Sicily with both the Rome-analog and Carthage-analog a short galley hop away and limited space on our home island. It would encourage getting up and out there before those two got rolling, would require early galleys but without being a major naval power later, would pose dilemmas like which direction to put the FP towards, and would allow time for a real monster to develop out of the Egyptian, Persian, Greek, Turk, whoever mess out East. In real life, Sicily got fought over by whatever powers were dominant in the Med (Athens had some spectacular misadventures there) and it'd be fun to reverse the situation.

Or we could be totally off and this could be a WWII scenario with Rommel and the Afrika Corps in North Africa taking on the British Expeditionary Force :)

Just my thoughts,

solodar
 
Hhhmmm...
I think Cracker will choose a few key strategic points and inject them into the map for us to understand and interpret correctly in our games. (btw, this is the "meta-game" way he is playing the GOTM lately, in my humble opinion...).

Any of the ideas we mentioned here would do, but I wouldn't expect the final geography (including of course civs and resources placement) to be too close to reality...
At any rate, we are surely giving some feedback! :thumbsup:
 
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