Looking for quick answers

hclass

Prince
Joined
Sep 11, 2003
Messages
518
I have been away from the CIV forums for quite sometime, I hope to get some C3C quick answers:
(I have bought ordinary Civ3, skip PTW and now is really hesitate to get C3C)

1) Is it true that final patch for C3C will be released around June 2004?

2) How is the progress on "corruption issue"?
Can I now build productive city (> 1 shield) when I have big number of cities (say > 90) and still have the distant city produces adequate shield?

3) Is there currently or will there be an option to turn off tech-trade in the final patch?

4) Is there a way to know without counting heads for those cities that are going to "riot"
(Please I am looking for a real solution, to know without counting, not to make the counting a bit easier)

5) How about the tech-tree of C3C?
Are there many tech advances which serve only as step-stone tech (those that gives no immediate rewards, just serve as a door to proceed to further tech research)?

I am disappointed by the ordinary CIV3 and I hope the above will be improved/done in C3C. So I am still waiting and will only buy C3C if the above are present ...
 
1) it was once told so, but since it was some time ago, their plans might have changed

2) courthouses now "cut" corruption at 90 %, so if the city has 20 shields at least 2 are productive. And the FP works different now, not like a second palace, but it increases OCN. (since patch 1.15)

3) Never heard of it.

4) Never heard of it. I think the F1 screen names the rioting cities red, but I think, it is only when it's already too late.

5) In patch 1.20 radio has been removed. And philosophy is no longer a step-stone tech, because the first civ to research it, gets a free tech. No new step-stone techs were introduced.

I bought C3C and am very happy with it, the 9 Conquests are really great!
 
Hopefully you have your game patched to 1.29f.

There were many improvements made in the gameplay and interface in PTW and C3C adds to the depth and will be great once the final patch is out.

If you're sticking to your list, you might as well give it up.

WHY do you want to turn off tech trading?
 
hi socralynnek

"courthouses now "cut" corruption at 90 %, so if the city has 20 shields at least 2 are productive. And the FP works different now, not like a second palace, but it increases OCN. (since patch 1.15)"

I still can't figure out the answer from what you have quoted.
Let say I am playing huge map. Building and capturing some 90 over cities. In Civ3, no matter how you try, the distant city always yield only 1 shield. Are you telling me it is now better in C3C and I can have 2 shields in similar case?
In fact I just want to know, for C3C, playing huge map with lot of cities, with all the anti-corruption means, is it possible to have productive (definitely not 1 or 2 shields per turn) city?

"No new step-stone techs were introduced."
Do you mean those step-stone techs from Civ3 still remain the same in C3C?
 
On your corruption question:
If you have a large empire of 90+ cities by switching to communism(which is a lot better in Conquests) all your cities can be productive.

If communism isn't your thing, there are 2 new specialist citizens introduced in Conquests, the Policeman and the Civil Engineer. The civil enginer adds 2 shields(unaffected by corruption) to your production box each turn(as long as you're not building units). The police officer reduces wasted shields and corrupted commerce by 1 each. Using these specialists, combined with courthouses and police stations your far flung cities that would be completely corrupted in Civ3 can be productive in Conquests.
 
Hi lbhhh,

"Using these specialists, combined with courthouses and police stations your far flung cities that would be completely corrupted in Civ3 can be productive in Conquests"

That is a good news to me. At least they have done 1 out of the few things which I really can't tolerate...

As watorrey has suggested, I think I won't get C3C. May be I will wait and see whether things will get right in Civ4.

Firaxis has the right to neglect those who like to play huge map and long game, (I am one of them) but I have the patience :) and don't mind giving up untill Civ N which rectify all those things.
 
I only play huge maps and have learned how to play the game such that the distant unproductive cities are of no concern to me.

Diplomacy is intregral to the civ3 series and although it can be tedious with 15 opponents at times, it also provides more depth to the game. Of course you could always just refuse to talk with the other civs.

I would recommend you get C3C if for no other reason than the improved interface. It's not going to cost much. If you don't like the few bugs remaining in C3C, you can play PTW which comes with it.

There is no reason to believe that any future incarnation of civ will do away with diplomacy or become less tedious. If anything, i fully expect it to contain even more micromanagement. Micromanagement is what makes the entire civ series the legend it is.
 
Hi watorrey,

"I only play huge maps and have learned how to play the game such that the distant unproductive cities are of no concern to me."

If what lbhhh has stated is true, C3C provides new ways to allow productive distant cities, it is therefore "solved"

"Micromanagement is what makes the entire civ series the legend it is."
I strongly agree with this. I like micromanaging my empire, and that is why I keep wanting the "riot report" ability as mentioned. I just don't understand how can such a crusial feature being ignored by Firaxis till today may be this is a good indicator showing that they just don't care.

If you revised what I am hoping to see, you should realize I actually hate very much the tech-trade (which is part of diplomacy) and I don't think there is way to avoid (simply by not talking to the AI), unless you don't want victory. "Sci research" is giving way to paper-trade. I wonder if anyone enjoys "test an amount" to see whether it is accepted kind of thing. It is really childish (I think may be my 4 years old daughter will like it)
 
1. I don't even think Firaxis knows that one, but 1.15 works fine for me.

2. No, if you have 150 cities the far off ones will always be hopelessly corrupt, it's this way for a balance reason. If you don't like it you can turn corruption way down in the editor.

3. No, isn't going to happen in Civ 4 or Civ 15 for that matter. Diplomacy was always stressed as an very important aspect of the game, that would be like turning the ability to declare war off.

4. Nope. If they had a riot pop up, wouldn't that defeat the whole point of riots? Riots are to punish the lazy!;)

5. 2 taken out, none added.

If you like Micromanagement so much counting a couple pop heads should be cake. If you don't like the bartering with the AI system, just ask what they'll offer & accept it. Problem solved!

Enjoy the wait!:crazyeye:
 
Originally posted by hclass
hi socralynnek

"courthouses now "cut" corruption at 90 %, so if the city has 20 shields at least 2 are productive. And the FP works different now, not like a second palace, but it increases OCN. (since patch 1.15)"

I still can't figure out the answer from what you have quoted.
Let say I am playing huge map. Building and capturing some 90 over cities. In Civ3, no matter how you try, the distant city always yield only 1 shield. Are you telling me it is now better in C3C and I can have 2 shields in similar case?
In fact I just want to know, for C3C, playing huge map with lot of cities, with all the anti-corruption means, is it possible to have productive (definitely not 1 or 2 shields per turn) city?

You can have 2 shields in every city, if it is producing at least, I think, 15 or 16 (rounding issue), but there is no way other than Communism, to make them really productive ( In some of the conquests there are more corruption fighting improvements, some of them would be nice to have...) if the cities are far far away, but those with a little production can be made productive with the tools.

"No new step-stone techs were introduced."
Do you mean those step-stone techs from Civ3 still remain the same in C3C?

The techs are all there (except for Radio), but some of them are more useful now, e.g. philosophy, polytheism, one of the industrial techs(don't exactly know which one) got stock market as an improvement and maybe some more, don't know exactly, because some of this was introduced in PTW.
 
HI Gengis Khan,
"but 1.15 works fine for me."
Just curious, why not the 1.22?

"if you have 150 cities the far off ones will always be hopelessly corrupt, it's this way for a balance reason"
You are quick enough to turn a good news bad... (sigh)
Are you sure it is for balance reason, what get balanced?

"3. No, isn't going to happen in Civ 4 or Civ 15 for that matter. Diplomacy was always stressed as an very important aspect of the game, that would be like turning the ability to declare war off."
My 3) is not for diplomacy as a whole, it is refering to tech-trade.
Diplomacy was NOT stressed before Civ3...
Whether diplomacy is important or not, that is subjective issue. For those (like me) turning off war means no fun at all but turning off diplomacy means very very good! (so just make it an option should not harm anyone)
I am sorry if my taste is diff from yours, sincerely looking at the diplomacy screen (the few circles with cartoon images linked by colorful lines, with many more player images hidden), the way trades are bargained, I feel stupid to carry on playing... Overall DIPLOMACY in CIV3 just make me laugh... angrily ...

"4. Nope. If they had a riot pop up, wouldn't that defeat the whole point of riots? Riots are to punish the lazy!"
I don't understand your logic. May be my brain work the opposite way from yours. I thought the lazy will simply ignore riot (too lazy to care) ... just like Firaxis.

"If you like Micromanagement so much counting a couple pop heads should be cake."
Are you sure? even with 100 over cities?
I don't classify counting heads as part of the micromanagement, it is a spoil of pleasure.

"Enjoy the wait!"
I am, while playing other games like "Rise of the middle Kingdom", RichMan 7 (A Chinese monopoly game) and so on.
Who knows, may be my wait will end up with a good Civ N from a competitor rather than Firaxis... See you then.
 
Re: Riots

Have you tried using a popheads mod? This puts colorful graphical smilies on all your citizens so you can see which city will riot next turn at a glance. (green happy, white content, blue unhappy, red resisting) Granted you have to look at the F1 screen for a couple moments every turn (with 100+) cities, but compared to the rest of the MM, this is very quick at that stage of the game.

I understand what you're trying to say about the tech trades, but at higher levels the AI research discount is so high, you would have no chance of keeping up. I wouldn't hold my breath on this change as it would only really be feasable on regent and monarch. (IMHO)
 
Here's another couple of quick questions. I think the answer to all of these is "no," but I'll ask anyway.

1. Is there any way to sell all of a particular type of building, or all of a particular type of building on a continent? It's a pain to have to sell each of my barracks after I build/capture Sun Tzu's, each of my granaries after I build/capture the Pyramids, etc. An easy way to do it -- the way you can easily upgrade all of your units by pressing shift-u would be great.

2. Is there any way to tell what resources an A.I. has? For example, let's say I want to know which countries have iron and how much. The trade advisor will let me know if anyone has excess iron, but if they've got 3 irons (but are trading two), I won't know that. Similarly, investigate a city doesn't reveal any iron that's being traded away. I want to know, for example, that the English have two irons, even if they're trading one to the Greeks right now.
 
1. No

2. Not so simple. If you can see the whole map, pressing ctrl-shift-m will clear the map so you can see resources easier, but it doesn't clear the fog. If you can't see the map, you could investigate the city as you said, and also look at the diplo screen (provided you have an embassy) to see if there are trades involving that civ, and try to piece together the facts.
 
Hi SesnOfWthr,
"Have you tried using a popheads mod?"
Yes, I have.

"Granted you have to look at the F1 screen for a couple moments every turn (with 100+) cities, but compared to the rest of the MM, this is very quick at that stage of the game"

What is MM?
The mod did make the counting a bit easier, but the below are facts:
1) It is not original part of the game. (Does this give a good execuse for the producer to do nothing)
2) It helps but far from enough. No matter how you sort (after applying the mod), it is still difficult to locate cities that will go on riot. FYI, in Civ2 (latest vers if I am not wrong), those cities (its city image) in RED will go on riot in the coming turn.

"at higher levels the AI research discount is so high, you would have no chance of keeping up"
May be ...
As you have stated, it is only for higher level. The standard level like Regent should have higher priority. Again that does not make it a good reason or good point to have tech-trade kind of lousy idea in Civ3.

I am from Malaysia, I have located a few on-line shops in my country and Singapore (neighbour to my country) who previously sold Civ3 and PTW but they for some reason do not sell C3C. I think many here learn a lesson from the experience they have with Civ3 and PTW, so everyone just wait (and some quit)...
It is a sad news/phenomena I found.
 
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