I can’t believe the game has been out since 2016, we’ve essentially had three expansions, multiple dlc, and yet
the back third of the game is still missing.
That’s my gripe in a nutshell.
By any measure, Civ VI has the most content and has received the most support of any Civ game. And, while I get this is just my subjective view, pretty much everything that is in the game seems really good to me. Yes, Religion is really good. Yes, the World Congress is great, and is frankly better than Civ V’s version (although admittedly they’re very different things). Yes, Comets, Vampires, Zombies and all that are a hoot, an
optional hoot, and so are the Mad Max meets Fortnite and Pirates! multiplayer games are awesome.
There’s pretty much nothing in the game as it is that I wish wasn’t there. There are things here or there I’d tweak. But yeah, it’s all fantastic.
Here’s the thing though.
Civ VI has had a really solid, fun, engaging early game since the start. All the various expansions have doubled down on that, and have probably made the mid game pretty solid as well. But for all this development and support, the end game is still a barren wasteland of unrealised opportunities.
Civ 5 had a great end game, but while Civ VI has happily reused lots of ideas and mechanics from previous game, very little of Civ 5’s end game has made it into Civ 6. Key gaps are:
- Ideological Pressure. We have Loyalty at turn 0 since RnF. We have Happiness and Amenities, and Tourism, and Ideological Governments (that you can switch between). We have a World Congress, and Policy Cards and all sorts of things. But we’re somehow missing Civ V style ideological pressure, and all the conflict and positioning and challenges that created for the late game? How do we have all the pieces needed for Civ V style Ideological Pressure, and a track record of that being great fun in a Civ game, and yet it’s been left out of Civ VI? It’s a huge missing piece from the end game.
- Ideological Tenets. RnF basically brought back Civ V style Social Policies via Governors. Awesome. But why is there no equivalent to Civ V style Ideological Tenets? The way the game works now, Governors just cease being relevant after about the Medieval Era. FXS clearly realise they could do more with Governors given Secret Societies. Along with something like Ideological Pressure, to me it’s obvious the game needs something like Government or Ideological themed Governors that unlock later in the game, expanding how you can use Governor titles and the ways you can specialise Cities. I just don’t get this gap.
- Other Late Game Content. Where are the Civ V “Reformation Beliefs”, that give you new ways to upgrade your Religion in the late game? Where are the ideological themed Wonders, Buildings and Units? Where is the option to send Spies as Ambassadors (particularly now we can’t even send Spies to Allies)? Where are the Future Units? We have Giant Mecha GDR, but that’s it? Where’s my Stealth Bomber? How is there still only 4 Dedications per Era - surely there’s enough stuff in the game to justify a fifth Dedication per Era (eg Focused on Diplomacy).
This is my ongoing frustration with Civ 6. It’s the best version of Civ up to about the Medieval Era, maybe early Renaissance. And then content-wise the game just falls off a cliff. And I seriously don’t get why.
I think something that’s telling are the game modes people seem to leave “always on”. Secret Societies (ie expanded uses for Governor Titles), Corporations, Barbarians. Maybe I’m reading too much into it, but I think that indicates people are still wanting a bit more depth to the mechanics particularly around stuff that was in previous games (specifically Civ V) and or is a bit more late game focused. And FXS know this late game stuff is likely to be well received given how well Brave New World sold for Civ V.
If FXS stop development after NFP, which of course is a real possibility, then I really don’t understand the logic at all. I just don’t get putting so much effort into this game, getting the early to mid game to be so good, and then just “abandoning” the end game. I mean, not even putting stuff into the end game that Civ V had - ideological pressure, an equivalent of ideological tenets, and a few other bings like reformation beliefs and stealth bombers, just seems completely perverse.
Anyway. It’ll be what it’ll be. Either FXS do another pass or more DLC or they don’t. If they do, then I don’t see why they couldn’t do Civ V style Ideological pressure and similar things given they’ve managed to do Corporations and more dynamic Barbarians. Fingers crossed. Until then, I’ll keep playing with the toys I have, and just restarting my games about 20 turns after I unlock Frigates...