LoR_New Realism-v1X ('British')
REQUIREMENTS =
This Mod-Comp is for "Civ4/BeyondTheSword" only, and based on one of the best Mods realized for this program, that is "
Legends of Revolution", in it's "v-092"(the last for BtS-3.17). But I think it is so compatible with the following versions (BtS-3.19), because it contains only XML files changes and Art's folders add-on!
As you need the Mod "Legends of Revolution" first, if you don't have it you can find this basis to the download mirror :
Legends of Revolution & WolfRevolution list of download mirrors
DESCRIPTION = As its Mod of fastening, this Mod-Component can deceive only in English language (saddened for the others, but
to much work for a lonely boy!).
This Mod-Comp is the fruit of several studies carried out for approximately one year to mitigate certain strategic and tactical frustrations, even aesthetic and of historic representation as got me the basic game (Luckily, it evolved since
). Thus, my activity concentrated especially in these domains, almost without touching Civilizations and abstract part of the game-set.
CHANGES: The Strategic dimension is more important here, especially thanks to more ample naval and air movement, in better proportion with the ground possibilities (in the spirit). Feel reassured, the distances of offshore visibility are also greater, and adequate patrols can always avoid you of unpleasant surprises
So, also to facilitate Campaigns, the survival of the units aggressors was improved (greater "WithdrawalProb" for all, notably for the Ships).
On the other hand, combat ships are more slowly built and the most complex units require henceforth of particular Building (Factory
) to be built.
From the Tactical point of view, numerous values (+ some 'Unit-AI') were modified at most of the Units, on one hand for a bigger detail in the diverse correlations between units, and on the other hand by taking into account the largest number of possible configurations.
So, to value the real Infantries, most of the Support units (AA, AT
) lose its capacity to occupy cities, and the Specialized units have henceforth more particular values of fight in their specific role.
The naval, the modern and aircraft systems hare the more significantly re-worked.
Most of the combat ships can fight henceforth several times in its mission (ex: a destroyer can attack various cargo boats of a fleet, without limiting itself to 1 and watching crossing the others!).
The air set-play is particularly enriched, also containing new values of Escape and Interception which allow more likely confrontations between the numerous types of planes (and according to periods / a biplane really has few chances to intercept a jet!).
UNITS: 15 new UnitClass, among which new "Skirmisher" (more usual than the Archers in ancient Europe), "NomadExplorer" (characteristic of some People), "Nave" (basic-essential), "NavalHelicopter", 4 new Plane's classes, and others
GROUPSIZES: each unit is represented by GroupSize from 1 to 3 elements, according to the credibility of its nature (ex.: 1 Bear, 2 Lions, 3 Panthers and -only exception- 4 Wolves).
ARTISTIC: This Mod-Comp contains 315 new units (among which some as a replacement existing), among which 36 ships, 63 units for period WW2 and more than 116 diverse planes.
So, among all these models, more than 200 are "exclusive" because recently re-skinned by Nuvoloblu.
CIVILIZATIONS: Some new colours (see Byzantine, Maya, Mali, Native Americans
), and 2 new Leaders : Heraclyos (by TheCapo) and Mussolini (by ekmek).
TECHS: + Improved Flight.
MOD-COMP ADDED: "MerchantFleets" (by Tolish / who works only with the option "
.Events"!).
NOTES = You will notice that several Modern Units are represented by various Models, according to period (early, middle, late); but these will not appear thus maybe all, especially if you play with fast technological evolutions. However it constitutes a rich database for the potential of evolution of this Mod-Comp (or
for others ?!).
So, many additional Units are represented by generic models (neutrals) and this opens the door to the handymen to replace these by more national models than they can realize of themselves or find by consulting the products of the contributing Artists (cf. List) on this site.
Otherwise, this Mod-Comp already suffer from its presentation from the project in the course of Civ5, but I think personally that Civ4 / BtS (as Civ3 before him) will offer us even for a long time a lot of pleasure!
In this context -or as to end in highlight- I invite all those who would appreciate this Mod-Comp to participate in its evolution (by critics and/or activate participation), also because my technical limits prevented me from bringing all the wished modifications (in particular +Gloss on neutrals models).
DOWNLOAD = to "
http://forums.civfanatics.com/downloads.php?do=file&id=15256"
THANKS = This realization was possible thanks to the magnificent work realized formerly by Wolfshanze (= base of LoR) and until August, 2010 by
35 various modellers and artists whose main things are (in order quantitative of models here used) Snafusmith, Walter Hawkwood, Bakuel, Danrell, Krugerpritz, Asio x3 and The_Coyote. The exhaustive (I hope!) list of these talented designers is in a separate specific leaf.
Thanks also in all those who by their activity, the example or the contempt inspired me this realization, by hoping that the fact of having sometimes copied their work (especially to mitigate my deficiencies in English and in informatics languages) values them as much as me.
COPYRIGHTS = This Mod-Comp is a non-profit work based on similar realisations, and no copyright infringement are intended. In the same spirit, all models are for free use in similar "non-profit/commercial" utilisations.
DISCLAIMER = This Mod-Comp is a free personal and unofficial work realized (in the biggest integrity!) by Nuvoloblu.
So, it is adapted to the "Civ4/BtS" game realized by "2K-Games" and "Firaxis-Games", but without any responsibility of these Companies -or of his designer- for any possible damage which could be caused by its download or its use.