Rudragun
Warlord
- Joined
- Nov 26, 2010
- Messages
- 126
I've decided to go with Gandhi. I haven't actually done a game with him yet, and I think his UA is decent. I also like his UU
I usually play on emperor difficulty. I'm a decent player, but I'm definitely not an optimal one.
As for India itself:
The UU seems nice, but I tried playing as Gandhi once before. Their UA makes warmongering a pain since you have to capture a city, wait for happiness to rise, capture a city, wait for happiness to rise, capture a city, wait for happiness to rise, capture a city, wait for happiness to rise, etc. It's annoying. Maybe I'll have to be peaceful.
I really like the War Elephants. The idea of archers on horses is cool, but the idea of archers on top of elephants? I love it! War Elephants are stronger than Horse Archers, but their movement is one lower. However, they don’t get that annoying rough terrain penalty, so they’re effectively faster depending on the map.
Mughal Forts are actually useful now. They have no maintenance cost, and they provide 9 extra city strength and two culture. I don’t know if I’ll build them, but we’ll see.
As for the early social policies, I plan on going down the Tradition tree. I really like this tree, especially the Landed Elite policy. It lowers the cost of cultural expansion by 2/3. Combined with Angkor Wat, you’ll get a new tile from culture at least every 3 turns in each city. It also has the Oligarchy policy which lets me turtle, which I find is very effective.
Here’s the starting position:
Sorry about the fog of war. My graphics are somewhat lacking. Let’s see. Two unique luxuries. That’s not too bad. The problem here is that I need three different technologies in order to access both of them. The dyes luxury needs mining. The sugars need masonry since they’re both on marshes. At least I have a river!
I choose to settle in place, even though that puts the cow tile one hex out of my workable radius. My first build is a scout. I like to know what’s around me, and the ruins are nice, too.
I make a beeline for Writing for the National College. The early techs are laughably easy to research when you have that sort of bonus in your biggest, most productive city. This also has some synergy with Tradition, my favored early social policy tree. After Writing, I plan to get Calendar, then Mining, then Masonry. We’ll see what happens after that.
And, on Turn 2, I find what I think will be a good spot for our second city. There’s a river, wheat, two cows, and two fish. It’ll make a good coastal city.
There were actually two more fish resources hiding in the northern fog of war. Our second city will have no trouble getting food.
Next, we meet our first city-state: Oslo. Maritime and Neutral. That’s a decent combo. Hang on a second, Oslo only gave us 15 gold! How ungrateful! I guess that means someone else has met them.
And, sure enough, we meet Oda Nobunaga of Japan. He’s sent over a scout to trespass in Oslo’s territory and taunt our warriors.
I have no idea what happened with this picture, but it scares me.
Delhi finishes the scout. He is sent south. Work is begun on a warrior.
We immediately find Lord (!) Alexander of Greece. I've never really liked Alex. His horse seems bored in this picture. He, like Oda, has sent out a scout.
Meanwhile, my scout hasn’t been idle. He found ruins, explored them and found *drum roll please* a map
. The map reveals a bunch of useless ocean tiles and one barbarian encampment. Maps number among the most disappointing rewards from ruins. The only thing that beats it is being told where barbarian encampments are.
In the next turn, we find Japan and its only city. I plan on destroying Oda soon, but we need war elephants to do so.
In the next turn, we stumble upon Wu. She sent us a scout. This a crowded continent!
Then, on turn 13, we find the city-state of Geneva who is sitting in the middle of a huge marsh.
We also find a barbarian encampment in the north.
Introducing the third city-state: Lhasa. It’s hostile. Joy.
I finally find Athens. And with it, I also meet Elizabeth. I don't like this world. This sort of continent would, of course, occur just to spite me, seeing as I’m India.![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
I was originally planning a somewhat different tech path, but I need to get those war elephants ASAP, so I head for The Wheel.
Since it would take 16 turns for Delhi to grow, I decide to purchase the hills river tile for some extra production. In hindsight, I could have gotten the same amount of production from one grassland tile and the two forests. That’s 100 gold wasted.
We meet yet another city-state, Edinburgh. Militaristic and Neutral.
Phew. That was a hectic 20 turns. Here are some pictures of the known world:

I usually play on emperor difficulty. I'm a decent player, but I'm definitely not an optimal one.
As for India itself:
The UU seems nice, but I tried playing as Gandhi once before. Their UA makes warmongering a pain since you have to capture a city, wait for happiness to rise, capture a city, wait for happiness to rise, capture a city, wait for happiness to rise, capture a city, wait for happiness to rise, etc. It's annoying. Maybe I'll have to be peaceful.
I really like the War Elephants. The idea of archers on horses is cool, but the idea of archers on top of elephants? I love it! War Elephants are stronger than Horse Archers, but their movement is one lower. However, they don’t get that annoying rough terrain penalty, so they’re effectively faster depending on the map.
Mughal Forts are actually useful now. They have no maintenance cost, and they provide 9 extra city strength and two culture. I don’t know if I’ll build them, but we’ll see.
As for the early social policies, I plan on going down the Tradition tree. I really like this tree, especially the Landed Elite policy. It lowers the cost of cultural expansion by 2/3. Combined with Angkor Wat, you’ll get a new tile from culture at least every 3 turns in each city. It also has the Oligarchy policy which lets me turtle, which I find is very effective.
Here’s the starting position:

Sorry about the fog of war. My graphics are somewhat lacking. Let’s see. Two unique luxuries. That’s not too bad. The problem here is that I need three different technologies in order to access both of them. The dyes luxury needs mining. The sugars need masonry since they’re both on marshes. At least I have a river!

I choose to settle in place, even though that puts the cow tile one hex out of my workable radius. My first build is a scout. I like to know what’s around me, and the ruins are nice, too.
I make a beeline for Writing for the National College. The early techs are laughably easy to research when you have that sort of bonus in your biggest, most productive city. This also has some synergy with Tradition, my favored early social policy tree. After Writing, I plan to get Calendar, then Mining, then Masonry. We’ll see what happens after that.
Spoiler :

And, on Turn 2, I find what I think will be a good spot for our second city. There’s a river, wheat, two cows, and two fish. It’ll make a good coastal city.
Spoiler :

There were actually two more fish resources hiding in the northern fog of war. Our second city will have no trouble getting food.
Next, we meet our first city-state: Oslo. Maritime and Neutral. That’s a decent combo. Hang on a second, Oslo only gave us 15 gold! How ungrateful! I guess that means someone else has met them.
Spoiler :

And, sure enough, we meet Oda Nobunaga of Japan. He’s sent over a scout to trespass in Oslo’s territory and taunt our warriors.
Spoiler :

I have no idea what happened with this picture, but it scares me.

Delhi finishes the scout. He is sent south. Work is begun on a warrior.
We immediately find Lord (!) Alexander of Greece. I've never really liked Alex. His horse seems bored in this picture. He, like Oda, has sent out a scout.
Spoiler :


Meanwhile, my scout hasn’t been idle. He found ruins, explored them and found *drum roll please* a map

Spoiler :

In the next turn, we find Japan and its only city. I plan on destroying Oda soon, but we need war elephants to do so.
Spoiler :

In the next turn, we stumble upon Wu. She sent us a scout. This a crowded continent!
Spoiler :


Then, on turn 13, we find the city-state of Geneva who is sitting in the middle of a huge marsh.
Spoiler :


We also find a barbarian encampment in the north.
Introducing the third city-state: Lhasa. It’s hostile. Joy.
Spoiler :

I finally find Athens. And with it, I also meet Elizabeth. I don't like this world. This sort of continent would, of course, occur just to spite me, seeing as I’m India.
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
Spoiler :

I was originally planning a somewhat different tech path, but I need to get those war elephants ASAP, so I head for The Wheel.
Spoiler :

Since it would take 16 turns for Delhi to grow, I decide to purchase the hills river tile for some extra production. In hindsight, I could have gotten the same amount of production from one grassland tile and the two forests. That’s 100 gold wasted.

Spoiler :

We meet yet another city-state, Edinburgh. Militaristic and Neutral.
Spoiler :

Phew. That was a hectic 20 turns. Here are some pictures of the known world:
Spoiler :

