Evie
Pronounced like Eevee
I've been thinking about it some more...I'll do it on on good'ol civ II. I'm just not familiar enough with ToT yet to create a scenario of that scale on it, and I already know how to handle such things as impassable terrain on the old one.
I'll probably re-do it for ToT once I feel more comfortable with it, (and potentially civ III if they ever give us a decent scenario edition tool...yeah, right...I can always dream). But for now it will be a simple 'ol scenario for the classic Civ II.
Now that I finally solved the problem of how to resolve the whole "finding the ring" matter differently for each civ.. while still alowing only one civ to get to the end of their race.
Whenever a civilization discover the final advance on their "hunt" list (of about 8 techs for both the "capture the ring" and "destroy the ring" paths), they get an event that gives them another tech, say, "The Ruling Ring".
Then there is a single event set to trigger only when a civ get "The Ruling Ring" that will give them a second tech (say, "The Ring's Fate"). This is a only-once event.
Then, each possible civ have an event related to obtaining "The Ring's Fate", which set about the result of their getting to obtain victory with the ring first.
A bit complex and require a few events (not to mention 18 tech slots), but it makes the whole story much more interesting.
I'll probably re-do it for ToT once I feel more comfortable with it, (and potentially civ III if they ever give us a decent scenario edition tool...yeah, right...I can always dream). But for now it will be a simple 'ol scenario for the classic Civ II.
Now that I finally solved the problem of how to resolve the whole "finding the ring" matter differently for each civ.. while still alowing only one civ to get to the end of their race.
Whenever a civilization discover the final advance on their "hunt" list (of about 8 techs for both the "capture the ring" and "destroy the ring" paths), they get an event that gives them another tech, say, "The Ruling Ring".
Then there is a single event set to trigger only when a civ get "The Ruling Ring" that will give them a second tech (say, "The Ring's Fate"). This is a only-once event.
Then, each possible civ have an event related to obtaining "The Ring's Fate", which set about the result of their getting to obtain victory with the ring first.
A bit complex and require a few events (not to mention 18 tech slots), but it makes the whole story much more interesting.