losing 100$ per turn ??

MuZnicK

Chieftain
Joined
May 6, 2008
Messages
5
Hello,

I don't know much about the game but here's my problem:

I'm now in 1908 and have been expanding a lot. I'm still in Despotism. Many of my cities have granary, barrack, bank, marketplace, colosseum, university. All of those in pretty much every city and I guess that's why I'm losing so much but I don't understand why.

Someone can tell me what to do please ?
 
Every improvement you make has a certain gold upkeep cost, and if you want to play well, you need to keep it in mind before you build it. Look at this chart, or the civilopedia in-game to see if a structure is worth the upkeep.

For example, if you have a library, it will cost you 1 gold, or to think of it another way, one trade. If your city made 2 light bulbs before the library, it will make 3 after, which is a difference of 1 trade. To make the library useful, it needs to make at least 2 extra light bulbs to offset the upkeep and make a profit, which means you need to make at least 4 light bulbs without the library.

For temple, colosseum, and cathedral, you can think of each person made content as 2 trade, since you could also satisfy a citizen by making 2 luxuries. Do the math, and a temple is worth (in ideal conditions) 3 trade, a colosseum 2 trade, and a cathedral 5 trade. The colosseum barely pays for itself in ideal conditions, and should almost never be built.

I almost never build granary and barracks. Granary is useless once you're in Republic/Democracy and can celebrate WLTPD, and really isn't that great even before that. Barracks is only good if you're pumping out units like mad, and it does nothing for you when you're building anything but a military unit.

Anyway, that's how you save money. To make money, you can hit huts and hope for 50 gold; you can let a barbarian attack you, hope it loses, and position a unit behind to take the leader and collect ransom; you can demand tribute from a small nation that's afraid of you; you can capture a city and take the spoils; you can take a caravan to a distant foreign city for a trade bonus; or you can collect taxes.

Usually most of your money comes from taxes. Besides raising your tax rate, you can increase trade by switching your workers to ocean/gems/gold/river, and building roads on plains/grassland/desert. Also be sure to open trade routes with your biggest trade cities. If you're already making some money, marketplace and then bank may be worth it. And switch to Republic/Democracy, please.

Despotism has its uses, but from what you said, it's clear you're using it wrong. Despotism is best for huge early military campaigns, like if you're clearing some space to grow in or trying to conquer the world. In Despotism, most city improvements won't be worth it because you're making so little trade and growing so slow. Temple/colosseum/cathedral aren't useful because you can make people content by martial law, and marketplace/library etc. aren't useful because you don't have enough trade to multiply by 1.5. In despotism, you should be making units, MAYBE barracks. Granary is a waste of time in which you could be building units. Otherwise, you should switch governments.
 
Someone can tell me what to do please ?
Revolution!

Urtica dioica is right, and the most important thing to do is to get a suitable goventment. Switch to republic imidiately (or democracy if you don't have many troops in the field). The trade bonus and reduced corruption from republic/democracy should make a huge difference for your economy.
 
All right, thanks a lot foy your answers, especially Urtica !! :)

EDIT: I changed to republic and immediately after, violence has came up in all my big cities and I lost many units :(
 
MuZnicK said:
I changed to republic and immediately after, violence has came up in all my big cities
Yes, I guess we should have warned you about this. Troops in your cities will not keep people happy and troops outside their home cities will create unhappiness in a republic. This will create civil unrest unless you compensate. This should be easy to get under control though.

First you should raise your luxury level until most of your cities will stop revolting (about 20% - 40% should be enough, I hope). Then you use entertainers to restore order in the rest of your cities, or let them revolt until you are able to give new home cities to the troops that are making the cities unhappy. Then you need to build temples and cathedrals to be able to reduce the luxury rate and reduce the number of entertainers. Also make sure not to supply too many troops from the same cities.

and I lost many units
Ouch! Looks like the situation is worse than I suspected. Apparently you don't have enough shield production, and that could be a serious problem.

Could you tell us more about the situation? How many cities do you have, and how big are your typical cities? How many troops do you have to guard each city, and how many troops do you have in the field? How much mines and irrigation do you have? What kind of technology do you have?

Or maybe you could just post a save-game and let us take a look at it?
 
Okay, I'd like very much to post a saved-game. But I don't know how. I play the game on a Mac OS X 10.5 with the snes9x emulator.

Thanks a lot for taking the time !!
 
I'm not familiar with the SNES version...it is significantly different from the versions for computers? I think SNES9X should have a "save state" feature that will make a "snapshot" of the game in progress that can be loaded by anyone else who has SNES9X.
 
You're still in Despotism? It is way beyond time to change governments. Despotism is best when you only have a handful of cities and minimum improvements. It's more of an early-game conquest and expansion government. It sounds like you have a lot of improvements and a lot of cities which means your infrastructure has outpaced what your government can handle. I think you are having an issue with corruption as well.

If you're at peace, go with Republic or Democracy. If you're at war, go with Monarchy or Communism, depending on how spread-out you are. In most cases, it's a change in government that solves issues.
 
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