Losing Crusade Civic

Ricter

Chieftain
Joined
Feb 25, 2010
Messages
22
I'm playing Bannor, and trying to use the Crusade Civic. However, every time I select it and go to revolution, after the revolution is completed, I lose the Crusade Civic. Worse yet, it bumps me to Liberty, quite the opposite effect of what I'm looking for.

The first time this happened, I thought it was a bug, so I reloaded and tried again. No luck. I'm at war, I've researched fanaticism, and can't figure out why I keep dropping out of this civic. Help?

Thanks for your time.
 
Are you a member of the Overcouncil? If so, their Liberty resolution passed, and forces you to follow it. Drop out of the Overcouncil if you want to follow Crusade.

It's for that exact reason that I moved the civic to the Membership category in RifE; Shouldn't be part of the Overcouncil during it anyway, and it just causes problems.
 
I joined the Overcouncil at the same time. I wish it allowed to select an alternative civic, instead of just dropping me to Liberty. Or does the Liberty resolution force everyone to adopt the civic? I really cannot afford to have the Liberty civic. Does dropping the Overcouncil swap me to Crusade immediately, or will I have to apply another revolution?

And what's RiFe?
 
Just like the UN "Global Civic" resolutions in BtS, the Overcouncil's resolution forces its members to adopt Liberty. So you'll have to leave the Overcouncil to adopt Crusade.

I haven't played the Bannor in a long time, but I'm sure you'll have to go through another revolution to adopt Crusade once you leave the Overcouncil.

RiFE is a modmod, Rise from Erebus.
 
Alright, thanks for the information, I appreciate your time.

Is their a quicker way to drop the Overcouncil besides defying a resolution or having a revolution? Also, is there a way to see its passed resolutions?
 
It's saying I need to wait 10 turns because of my revolution. I don't see an option to leave it anywhere.
 
Yet another example of the New World Order of the Overcouncil undermining the sovereignty the Bannor nation!
 
This was my first real game of FoH, so I decided to try it (since I haven't played vanilla BotS either). It would be helpful if they added a warning, or let you view the resolutions that had passed.
 
*FfH *BtS

There is a page buried in the game stats somewhere that shows availible resolutions and which ones had been passed IIRC.

Failing that, get Chalid and/or Teutorix and as many vassals as possible during a long non-crusade peace, and get yourself voted as the chairman, re-vote on enable global civic and then vote no. This then unpasses said resolution, unless I'm wrong.
 
Are you a member of the Overcouncil? If so, their Liberty resolution passed, and forces you to follow it. Drop out of the Overcouncil if you want to follow Crusade.

It's for that exact reason that I moved the civic to the Membership category in RifE; Shouldn't be part of the Overcouncil during it anyway, and it just causes problems.

It also conflicts with Social Order, which is one of the reasons the Bannor synergize very poorly with the Order religion (when lorewise I think it's the main religion they should be following). I was going to make that change myself when I realized RifE had beat me to the punch.
 
It also conflicts with Social Order, which is one of the reasons the Bannor synergize very poorly with the Order religion (when lorewise I think it's the main religion they should be following). I was going to make that change myself when I realized RifE had beat me to the punch.

That was one of the first changes I made when I expanded past Malakim/Doviello. ;)
 
It also conflicts with Social Order, which is one of the reasons the Bannor synergize very poorly with the Order religion

Perhaps the Bannor synergize better with order than with the overcouncil :). You don't want people discussing what to do, just follow the order and charge!
 
I don't have a problem with Social Order and Crusade being in the same civic category (although I think Crusade should have "+1 :) per Military Unit Stationed in a City" added, so that it is the Bannor War-time super version of Social Order). For me, the problem is the Overcouncil resolution "Global Civic: Liberty". It sounds (on paper) like something the "good guys" might do, but in actual game terms it is the Cultural Value I want to adopt the least often. In practical terms that makes joining the Overcouncil dangerous for any civ, because if you get stuck using it then you're at a disadvantage against those civs that aren't members. Removing that resolution entirely would go a long way to making the Overcouncil more viable as a civic choice in general, and would also solve the Crusade-Overcouncil conflict.
 
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