Kilkakon
King
Hello Fanatics!
I've recently started a private AC TC (whoa acroynms ), with 7 factions to do with it. Of course they are probably horribly imbalanced, so I thought that a natural solution was to rely on the veterans here at CFC. I'll be grateful for any input that you guys/gals can give, it doesn't have to be much of course.
Before I get into the factions themselves, here are the new social engineering choices for the game (don't worry about the names ) so you don't get confused. There's a different tech tree/unit list as well but that shouldn't be relevant.
Initative, Religion, Vision, Future Society
Balance, None,
Growth, GrwFocs, ++GROWTH, -INDUSTRY, -RESEARCH
Industry, IndFocs, -GROWTH, ++INDUSTRY, -RESEARCH
Research, ResFocs, -GROWTH, -INDUSTRY, ++RESEARCH
Free Religion, None,
Atheism, AthReg, ++POLICE, +SUPPORT, -MORALE
Christianity, ChrReg, ++PLANET, ++EFFIC, --GROWTH
Demonism, DemReg, +GROWTH, ++RESEARCH, ---POLICE
Survival, None,
Power, CtlGoal, ++MORALE, ++POLICE, --SUPPORT
Knowledge, KnwGoal, ++RESEARCH,+EFFIC, --PROBE
Wealth, WltGoal, +INDUSTRY, +ECONOMY, --MORALE
(there are no future societies enabled)
Here's the factions. I don't mind them being of different strength to the original factions, just having them balanced against each other is cool.
Community of Rakis
+2 POLICE: {Citizens enjoy many civil rights}
+1 EFFICIENCY: {Self-regulating government system}
+1 SUPPORT: {Followers eager to defend community}
-1 MORALE: {Desires peace over war}
Receives DOUBLE votes in elections for Planetary Governor and Supreme Leader.
CyndaTech Industries
+2 INDUSTRY: {Brutal serfdom}
-1 SUPPORT: {Maintaining social dominance proves expensive}
-2 PLANET: {Hatred towards native life}
-1 RESEARCH: {Oppressive society with tragic overtones}
1 in every 4 citizens are Drones.
Begins with 3 SUPPLY CRAWLERS (NOTE: Supply Crawlers are otherwise unavailable in this mod).
Impunity to ATHEISM penalty: {Atheism is 'natural' and not dissented by citizens}
{May not make Knowledge choice in Social Engineering}
Darrus' Adventurers
+1 MORALE: {Heroic spirit}
-1 GROWTH: {Males leave home for long periods of time to adventure}
-1 PLANET: {Sees native life as a threat to be tamed}
Begins with 3 UNITY ROVERS (1/1/2).
Oblivion's Fallen
+2 GROWTH: {Procreation encouraged}
+1 RESEARCH: {Followers eager to experiment}
-2 POLICE: {Lack of moral code}
-1 PLANET: {Apathy towards clean operation}
Free RECREATION COMMONS in every base
Impunity to DEMONISM penalty: {Demonism is 'natural' and not dissented by citizens}
{May not embrace Christianity in Social Engineering.}
Protectors of the Wild
+25% DEFENCE: {Generations of experience in defending temples}
+2 PLANET: {Devoted to promoting native growth}
-2 INDUSTRY: {Reluctant to produce material goods}
-1 RESEARCH: {Suspicious of secular science}
+1 Food in fungus squares
{May not make Wealth choice in Social Engineering}
Seafoam Collective
+1 INDUSTRY: {Followers realise the urgency of the situation}
-2 EFFICIENCY: {Rushed exodus meant little time for preparations}
-1 SUPPORT: {Supply lines from Seafoam Islands are infrequent}
-1 MORALE: {Ritualistic combat}
Extra 2 COLONY PODS at start.
May exceed AQUADUCT population requirements by 2.
The Realm of Light
+25% ATTACK: {Strength of convictions}
-2 GROWTH: {Many people reject the Light}
-1 SUPPORT: {Difficult to maintain many social activities}
-1 POLICE: {Forgiving, kind society}
1 in every 4 citizens are Talents.
Impunity to CHRISTIANITY penalty: {Christianity is 'natural' and not dissented by citizens}
{May not embrace Demonism in Social Engineering.}
So what do you people think? Any of them outrageously overpowered? I know that Oblivion's AI tends to rock pretty hard, Rakis tends to fail a lot although under human control is pretty awesome.
Sorry to appear out of nowhere and ask for comments.
I've recently started a private AC TC (whoa acroynms ), with 7 factions to do with it. Of course they are probably horribly imbalanced, so I thought that a natural solution was to rely on the veterans here at CFC. I'll be grateful for any input that you guys/gals can give, it doesn't have to be much of course.
Before I get into the factions themselves, here are the new social engineering choices for the game (don't worry about the names ) so you don't get confused. There's a different tech tree/unit list as well but that shouldn't be relevant.
Initative, Religion, Vision, Future Society
Balance, None,
Growth, GrwFocs, ++GROWTH, -INDUSTRY, -RESEARCH
Industry, IndFocs, -GROWTH, ++INDUSTRY, -RESEARCH
Research, ResFocs, -GROWTH, -INDUSTRY, ++RESEARCH
Free Religion, None,
Atheism, AthReg, ++POLICE, +SUPPORT, -MORALE
Christianity, ChrReg, ++PLANET, ++EFFIC, --GROWTH
Demonism, DemReg, +GROWTH, ++RESEARCH, ---POLICE
Survival, None,
Power, CtlGoal, ++MORALE, ++POLICE, --SUPPORT
Knowledge, KnwGoal, ++RESEARCH,+EFFIC, --PROBE
Wealth, WltGoal, +INDUSTRY, +ECONOMY, --MORALE
(there are no future societies enabled)
Here's the factions. I don't mind them being of different strength to the original factions, just having them balanced against each other is cool.
Community of Rakis
+2 POLICE: {Citizens enjoy many civil rights}
+1 EFFICIENCY: {Self-regulating government system}
+1 SUPPORT: {Followers eager to defend community}
-1 MORALE: {Desires peace over war}
Receives DOUBLE votes in elections for Planetary Governor and Supreme Leader.
CyndaTech Industries
+2 INDUSTRY: {Brutal serfdom}
-1 SUPPORT: {Maintaining social dominance proves expensive}
-2 PLANET: {Hatred towards native life}
-1 RESEARCH: {Oppressive society with tragic overtones}
1 in every 4 citizens are Drones.
Begins with 3 SUPPLY CRAWLERS (NOTE: Supply Crawlers are otherwise unavailable in this mod).
Impunity to ATHEISM penalty: {Atheism is 'natural' and not dissented by citizens}
{May not make Knowledge choice in Social Engineering}
Darrus' Adventurers
+1 MORALE: {Heroic spirit}
-1 GROWTH: {Males leave home for long periods of time to adventure}
-1 PLANET: {Sees native life as a threat to be tamed}
Begins with 3 UNITY ROVERS (1/1/2).
Oblivion's Fallen
+2 GROWTH: {Procreation encouraged}
+1 RESEARCH: {Followers eager to experiment}
-2 POLICE: {Lack of moral code}
-1 PLANET: {Apathy towards clean operation}
Free RECREATION COMMONS in every base
Impunity to DEMONISM penalty: {Demonism is 'natural' and not dissented by citizens}
{May not embrace Christianity in Social Engineering.}
Protectors of the Wild
+25% DEFENCE: {Generations of experience in defending temples}
+2 PLANET: {Devoted to promoting native growth}
-2 INDUSTRY: {Reluctant to produce material goods}
-1 RESEARCH: {Suspicious of secular science}
+1 Food in fungus squares
{May not make Wealth choice in Social Engineering}
Seafoam Collective
+1 INDUSTRY: {Followers realise the urgency of the situation}
-2 EFFICIENCY: {Rushed exodus meant little time for preparations}
-1 SUPPORT: {Supply lines from Seafoam Islands are infrequent}
-1 MORALE: {Ritualistic combat}
Extra 2 COLONY PODS at start.
May exceed AQUADUCT population requirements by 2.
The Realm of Light
+25% ATTACK: {Strength of convictions}
-2 GROWTH: {Many people reject the Light}
-1 SUPPORT: {Difficult to maintain many social activities}
-1 POLICE: {Forgiving, kind society}
1 in every 4 citizens are Talents.
Impunity to CHRISTIANITY penalty: {Christianity is 'natural' and not dissented by citizens}
{May not embrace Demonism in Social Engineering.}
So what do you people think? Any of them outrageously overpowered? I know that Oblivion's AI tends to rock pretty hard, Rakis tends to fail a lot although under human control is pretty awesome.
Sorry to appear out of nowhere and ask for comments.