Kilkakon
King
Okay sir I'll see what I can do! 
(will edit this post when stuff's done)
EDIT: Made a new post by request.

(will edit this post when stuff's done)
EDIT: Made a new post by request.
Okay sir I'll see what I can do!
(will edit this post when stuff's done)
One night you were sleeping in your bed. A sharp pain hits your head...
and suddenly you are falling! Now you're naked, alone, and in a new body
unlike anything you've seen before!
^
Soon others find you who are amazed at your incredible appearance. Dubbing
you '$NAME3', they unite together and vow to serve you! So go, $NAME3, and
may your '$<M1:$FACTIONADJ0>' faction endure forever!
You have arrived in Lost Eden; the nearby inhabitants have
rallied under your banner to found your first city, $BASENAME0. You
can use the $UNITNAME1 unit which is now active to explore the
surrounding area. It can also be used for defence if necessary.
^
If this is your first time playing Alpha Centauri, the game on which this TC
is based, and you would like a tour of the interface, click the {TOUR} button.
New post by request:
I got half way through interlude 0, but did manage these two:
And here's interlude 0. This is triggered whenever a base is attacked by a carnivine.
EDIT: Interlude 3. This is triggered upon first fungal pop. More to come, I hope to knock them all off today.
I didn't waste most of today though!
JH24 discovered and reported that discovering the technology Realisation of Values triggers an interlude.
Yes I was--perhaps it's triggered by discovery of a certain building or something? I'm not sure. Either way, I was able to identity that it is Interlude 1 (I editted the text temporarily to put numbers at the start of all of them etc.)
That is correct, yes.I will post some interludes today after I finish my recordings (should only take a few hours).
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Hehe I'm a prince!![]()
I will post them as I finish them, so here goes the cooperative victory:
^ $ADVISOR9 bursts through the door. Peace in your personal quarters never lasts long. "What is it, $ADVISOR9?" you demand impatiently.
^ "Its that dig $TITLE0", $ADVISOR9 responds. Shes obviously run a long distance as she's panting heavily. She continues, "Weve found something. You better come and see for yourself".
^ After a few hours journey you arrive at the archaeological dig. Instantly you are shocked by what you see: a large and glorious temple, several kilometres across, has been discovered. The team there are confident that far greater discoveries still await them underground and eagerly continue digging. As there's no harm in looking through what's been uncovered so far, you decide to stroll through the surface passageways.
^ There are images carved into these walls. This place is so old yet a surprising amount of colour and detail has been retained. This seems to be a story of some kind--there are panels with hieroglyphics underneath. The images vary greatly; there's a naked boy with a small demon on his shoulder, an angel, the depths of space, lands rising out of the ocean, and a purple and olive male dragon.
^ What do these pictures mean? Unfortunately the hieroglyphics are completely alien to you. But whoever these people were they were very powerful. That last image--the purple dragon--disturbs you. Even this ancient carving of this dragon holds so much... evil... hatred... want... you have to look away. The hieroglyphics beneath the image have been stretched away. Even when your team is able to decipher the rest of this wall they will never be able to learn this dragon's name.
Still, here's Interlude 1. It is triggered when Realisation of Values is discovered.
I'm thinking of what I'm should do website wise for Lost Eden too.