Frontbrecher
Chieftain
- Joined
- Nov 13, 2005
- Messages
- 11
Lost Units Version 1.2
Download
Lost Units Mod for Civilization 4
v1.2 Created by Frontbrecher
Supported Language: English and German
Installation:
=================================================================
Start the installer LostUnits.exe, it will find the
Civilization 4 folder automatic if the game was installed
properly. If not you must select the main folder
(not the mod folder) by yourself
(example "C:\Program Files\Sid Meier´s Civilization 4"),
the installer will create the subfolder mods\Lost Units
by himself.
After the installation start the game and load the
mod Lost Units in the advanced options of the main
menu. The game restarts and if everything went right
you will see "Lost Units" on the upper right corner
of the main screen.
You can also load the mod by default, just modify the
CivilizationIV.ini located in your
My Documents\My Games\Sid Meier's Civilization 4 Folder.
Open it with notepad and replace "Mod = 0" with
"Mod = Mods\Lost Units".
Save games from a previous version of this mod can't be
used anymore. Also don't forget to clear the cache by
holding the SHIFT key during the start up.
Changes from the original game:
New Units
(Note: Most units have just a different skin and not a new model)
=================================================================
-Hypaspist
-Cataphract
-Tank Mark V
-Biplane
-Privateer (Special: Will be captured instead of destroyed)
-Ship of the Line
-AEGIS Cruiser
-Trebuchet
-Bazooka
-Commando
-IFV
-Modified Mechanized Infantry
-Modified Cavalry
-Strike Fighter (Special: Unit can destroy ground units)
--->New units in v1.2<---
-Naval Mine
-Zeppelin
More informations about the units can be find in the
civilopedia.
New Religious Special Units
=================================================================
-Crusader
-Mujahid
-Ruji Savant
-Chi Savant
-Siddha Monk
-Guru
-Aman Spy(Special: Unit can move through impassable terrain and
flat movement cost)
New Promotions:
=================================================================
-Religion
Just a placeholder for the hint that you can build these units
only with the specific state religion.
-Sentry II
exclusive promotion for the AEGIS cruiser.
Additional Modifications:
=================================================================
-Changes of the availability for ships
-Increased production cost for Carrier (requires Uranium) and Battleship
-New textures for the cavalry (additional upgrade to the modern armor)
-New textures and modifications of the Mechanized Infantry
-The original Mechanized Infantry was modified to the IFV
-Removed Navy SEALS, new unique unit of america is the US Cavalry.
History:
V0.1 first public release with the 5 hidden units and the Mujahid.
V1.0 second release with with more units
.
v1.1 Bugfix for the Trebuchet Unit, didn´t appear in the build menu.
v1.2 New units Naval Mines and Zeppelin added, decreased cost of
Hypaspist and Battleship, changed the commando skills
(not invisible anymore, +1 movement and Woodsman II promotion),
Caravel can now transport any type of ground units, new text for
the sid's tips pop up, published with a installer.
Download
Lost Units Mod for Civilization 4
v1.2 Created by Frontbrecher
Supported Language: English and German
Installation:
=================================================================
Start the installer LostUnits.exe, it will find the
Civilization 4 folder automatic if the game was installed
properly. If not you must select the main folder
(not the mod folder) by yourself
(example "C:\Program Files\Sid Meier´s Civilization 4"),
the installer will create the subfolder mods\Lost Units
by himself.
After the installation start the game and load the
mod Lost Units in the advanced options of the main
menu. The game restarts and if everything went right
you will see "Lost Units" on the upper right corner
of the main screen.
You can also load the mod by default, just modify the
CivilizationIV.ini located in your
My Documents\My Games\Sid Meier's Civilization 4 Folder.
Open it with notepad and replace "Mod = 0" with
"Mod = Mods\Lost Units".
Save games from a previous version of this mod can't be
used anymore. Also don't forget to clear the cache by
holding the SHIFT key during the start up.
Changes from the original game:
New Units
(Note: Most units have just a different skin and not a new model)
=================================================================
-Hypaspist
-Cataphract
-Tank Mark V
-Biplane
-Privateer (Special: Will be captured instead of destroyed)
-Ship of the Line
-AEGIS Cruiser
-Trebuchet
-Bazooka
-Commando
-IFV
-Modified Mechanized Infantry
-Modified Cavalry
-Strike Fighter (Special: Unit can destroy ground units)
--->New units in v1.2<---
-Naval Mine
-Zeppelin
More informations about the units can be find in the
civilopedia.
New Religious Special Units
=================================================================
-Crusader
-Mujahid
-Ruji Savant
-Chi Savant
-Siddha Monk
-Guru
-Aman Spy(Special: Unit can move through impassable terrain and
flat movement cost)
New Promotions:
=================================================================
-Religion
Just a placeholder for the hint that you can build these units
only with the specific state religion.
-Sentry II
exclusive promotion for the AEGIS cruiser.
Additional Modifications:
=================================================================
-Changes of the availability for ships
-Increased production cost for Carrier (requires Uranium) and Battleship
-New textures for the cavalry (additional upgrade to the modern armor)
-New textures and modifications of the Mechanized Infantry
-The original Mechanized Infantry was modified to the IFV
-Removed Navy SEALS, new unique unit of america is the US Cavalry.
History:
V0.1 first public release with the 5 hidden units and the Mujahid.
V1.0 second release with with more units

v1.1 Bugfix for the Trebuchet Unit, didn´t appear in the build menu.
v1.2 New units Naval Mines and Zeppelin added, decreased cost of
Hypaspist and Battleship, changed the commando skills
(not invisible anymore, +1 movement and Woodsman II promotion),
Caravel can now transport any type of ground units, new text for
the sid's tips pop up, published with a installer.