LotR6 - Progressive Paranoia

Arathorn, the zip seems to be corrupt? At first I though maybe my administrator was blocking zip files but I was able to download the 4000BC save from GM-2 so? Maybe try it your self and see what happens.
 
Hmm...I'm able to download the zip file, unzip it and get a save. I can't verify the save since I'm at work.

I uploaded the .zip last night from home, so there's no way my current computer could get it except through civfanatics. I'd give it a second try. Maybe it got corrupted during your download.

Arathorn
 
Nope, no go. I'm able to get and extract the save from the end of JMB's turn though. I can't download the zip at all. Here's the message I get from netscape:

" WebWasher is not able to extract all files from this archive.
The archive file could be corrupted.
The security settings do not allow this archive to pass without virus scanning."

I'll crack open explorer and see if that will do it.

Edit: nope, this message is comming at the administration level.
 
OK, I was able to get that one. Thanks 'a space oddity' :thumbsup: - I'm at work too and so can't confirm that it works, but I'll let you know tonight.
 
Preturn - Look around and take note of the possibility of sharing the irrigated game 1 turn out of three, also wake the spear from Istanbul and use to push american settler west.

Early - England has Math, CoL, MM, and HB; Korea CoL, MM and HB; America just HB but I can't afford anything. I forced one of the american settlers south of Edrine. America has Iron. I sell our WM just about every turn for extra income.

Late - Keep selling map and running around american settlers. One pair gives up and heads south but another comes north (this time with a spear). England founds Dover next to our cattle. We build a couple racks and I start on some military. I found Izmit and Aydin.

Notes: The tech bartering opportunity is still on the table and we just got our gpt back from england. Couldn't afford Math but could get CoL, up to the next leader what to do there. Remember to give Gems by JMB the irrigated game tile one turn out of three.

The Save:http://www.civfanatics.net/uploads4/LotR6_1250BC.zip

LotR6_1250BC.jpg
 
:lol: I just realized that T-hawk is up next and so I gave MM advice to he of the highly detailed wrath :lol:

I was a bit pressed for time last night and thus the short report. I had some fun with the americans and was quite upset when dover was founded. England got Math on my third turn and nothing has changed in the tech situation since then. It will be a nice Irony to get HB from america. We should be ready for war in 15-20 turns and may want to push a bit to capture s couple of those american settler wandering about. Once again america has been using their production to reduce their population to no advantage. Should be a cake walk.

Edit: OK so T-hawk isn't next up, I still thought it was funny at the time. Speaking of funny, check out this link I found on the general discussions board:

http://www.geocities.com/deakankere...sia_130ace.html
 
A build up turn..

No change
1225 : American Settler pairs leave our land, one escorted by a spear goes up north.
1200 : Granary completes in furs'r us and start on barracks, 2 american pairs are leaving our territory and 1 is going deeper, the only 1 defended by a spear :(
Rax not rushed in Edrine because that would cause unrest.
1150 : America gets Map Making.
1125 : Americans send one more pair in our territory, I produce a mixture of Chariots and a few spearmen, England starts the Great Wall :eek:
1100 : English build Great Lighthouse.
1075 : Rax whipped in Furs r us.
1000 : Tech situation is the same so I left the brokering to T-Hawk as I am not sure of our strategy here. We can make 2fers but that will cost us the money we need to upgrade our chariots :(
OTOH we can buy direct HBR for aro. 130g (and we have 240g I think).

http://www.civfanatics.net/uploads4/LotR6-1000bc.zip
 
Heh, I was about to complain about the lack of a savegame link, but decided to reload before I posted and voila, it was there ;)

Got it, and will try hard not to forget this time :D Will see how to best spend our meager treasury. What would anyone think about paying America gold/turn for a tech (hopefully in a two-fer) before demanding withdrawal? We might have to eat the cost, or we might get a tech for free. Probably won't happen quite yet on my turn, though.
 
I'd say we need 10 more turns *at least* of preparation before :hammer: time.
Problem with the gpt deal is that if they accept, we cant hit them for 20 turns and England is super powerful and Korea is too far away.

Just FYI to all : I always first post the report then add the save link in an edit, sorry for the bad habit. Sometimes (all the time?) the server is slow/unreachable and it takes time before the link appears :)
 
Actually we don't need to offer america gpt for techs as all they have is HB over us (if things haven't changed since my turns) and we could get that by bartering any of the other techs out there. If we could somehow afford Math we might even get a 3-fer.

Also I would hit america sooner than later. They have been building workers and settlers w/no irrigation. Now that the land is filling up they will build more military - they do have iron.
 
Glad to see we got as much land as we did. I thought we'd only manage about two more decent city sites beyond the first two that we had on my last turn.

Inherited turn - MM Istanbul for extra food and still finish the chariot, Uskudar to the silks tile for extra commerce.

Diplo check - Hey, nobody mentioned that Korea has contact with the French. They want a ridiculous amount of gold for it, though. The brokerages are still on the table, but I'll wait and see what develops with the French contact, first.

==========

England has plenty of gold (400+) but isn't buying the France contact from Korea. :confused:

950 BC: Atlanta just expanded borders Given that, I think I'll make it our first target. I need to decide now, to direct worker road-building labor. Also, horsemen can hit Atlanta in one turn's movement from Istanbul, and the other option of New York is built on a hill.

925 BC: France and Japan have bought contact with us. Wow, England CLEANED UP on brokering last turn - they have 1300 gold in the treasury and NOBODY has more than 0. So I need to get us as many techs as possible, while keeping at least 200 gold to upgrade chariots.

We get Contact with Mongols from Japan for WM + 4/turn.
Literature from France for Contact with Mongols, WM, 1/turn.
Contact with Aztecs from Japan for Literature.
108 gold from Aztecs for Literature.
Philosophy from Mongols for Literature + 18g. (That was three resales of Literature.)
Mathematics from France for Philosophy + Contact with Aztecs.
Code of Laws, 18g from Mongols for Mathematics + WM.
Map Making, Horseback Riding, WM from America for Code of Laws + Mathematics + Philosophy.
WM, 10g from Aztecs for Mathematics, WM. (That was also three resales of Math.)

We are at tech parity except that England has a monopoly on Construction, and we have 432 gold in the treasury. How's that - six techs, a complete world map and we GAINED money. :goodjob:

==========

Actually, maybe I should've held off on getting Horseback Riding so we could build a few more chariots, but eh. We do have 8 to upgrade. The time to attack will be very soon now...

England demands TM + 39 gold, and I think we should pay. England completes the Great Wall, and everybody starts the Great Library.

900 BC: We upgrade 8 chariots. England now ALSO has a monopoly on Currency; I can only guess it popped from a hut.


800 BC: The time is now. The time could have been last turn, but I counted five turns since America moved a worker onto the gems tile, so right now they've just roaded it up for us.

:hammer: :hammer:

We declare war on America. Eleven horsemen are in Istanbul ready to charge. We lose two (one to a warrior), but Atlanta is ours!

I establish embassy with England. London is one heck of a city! Size 10, no entertainers, Colossus, Oracle, Great Wall already, Great Library due in only 10 which they've gotta be a lock for.

England will not sign alliance against America even for all our gold and per-turn. I also establish embassy with Korea, but they're also no-go on an alliance.

I also send a stack of four warriors and an archer to Chicago on the north coast, and one spearman towards New York to try and pillage their iron.

America's counterattack is a warrior that kills one horseman.


775 BC: Consolidating at Atlanta and picking off some American warriors. We also attack Chicago and autoraze it with no losses.

Between turns, an American sword at New York kills the spear I sent on the pillaging mission.

==========

But - HOUSTON, WE HAVE A PROBLEM!

lotr6-english-war.jpg


ENGLAND declares war on us out of absolutely NOWHERE!

And, they had one warrior next to Uskudar that I hadn't noticed, and it beats our warrior and captures the city! Worse - that takes our silks so Edrine riots, and we lose the HORSES too!

I pass off at the beginning of 750 BC with no units moved. Next leader gets to extricate us from this particular mess. England's got a nasty stack that's about to doom Furs R Us - I'd probably suggest abandoning the city and clearing out of there. I think we can defend against any further losses and recapture Uskudar with horsemen from Atlanta, but it's going to be dicey...

lotr6-750bc.jpg


http://www.civfanatics.net/uploads4/lotr6-750bc.zip
 
Great beginning and middle...PAINFUL end. The tech trading was very nice to behold -- a world map, techs, and plus cash. But England declaring on us??? Scary.

JMB, you're the "lucky" one to fight this one out.

My suggestions....ally with Korea against England if at all possible. If not, Aztecs will make an OK ally to distract them, I hope. And peace with America ASAP.

Arathorn (up after JMB)
 
0 - Oh boy. Well, I think we can take Boston this turn, and even though we'll probably lose Furs R Us, we'll probably be able to take it back shortly. We should be able to retake Uskudar and I would also like to capture Dover within the next couple of turns. Move both warriors from Istanbul to recapture Uskudar (which is protected by a 1 hp warrior). We attack Boston. Vet horse versus reg spear, we win and promote. Vet horse versus reg spear, we win. Our third horseman retreats from a warrior. Our fourth horseman (from Atlanta) defeats the warrior and we capture the city along with 2 workers and a settler. 3/4 horseman versus a reg warrior guarding a settler, wins and we capture 2 slaves. Unfortunately, the Americans still won't talk.

What to do about Furs R Us... Looking at the situation again. I think I have to agree with T-hawk. As much as I hate to abandon our city, it'll be easier for us to refound the city than capture it back from England. We sell the barracks and granary and pull back. Unfortunately, this also causes us to lose our furs and we have to up our lux rate to 30%. IBT, we lose a horseman and England convinces Japan to join in her war.

1 - Ok, I don't understand how England did it, but now Uskudar has a vet spearman in it. I hold off our attack. Actually, no I don't. I use our vet horseman to attack first. We win. Then I use our warrior (versus 1/3 warrior) to recapture the city. Horses are back online. We off another American warrior. We reduce our lux tax by 20%. Switch Istanbul back to a horseman. I trade our only gems to Joanie for Ivory, her WM and 39 gold. Hopefully Atlanta won't flip on us. IBT, the English move next to Edrine.

2 - We off another American warrior. We kill the 4 English warriors threatening Edrine. Our reg warrior kills an English warrior (I can't remember whereabouts)and our horseman takes out another. America is now willing to discuss peace, but I think I'll hold off for another couple of turns in the hopes that we might be able to take New York. IBT, we lose a warrior outside of Dover.

3 - We lose a vet horseman versus an American spearman. Our next horseman manages to take out a swordsman though. IBT, England coerces Korea to join in the dogpile. The Americans begin the Great Lighthouse.

4 - We destroy another English warrior (redlining our horseman, but promoting). We kill the other 2; 1 remains outside of Edrine. A vet horseman retreats from an American warrior. We off a 1 hp American spearman. Our troops (3 horsemen, 1 archer and 2 warriors) are outside of Dover and will hopefully take it next turn. IBT, we lose a horseman, to an American warrior, but also kill another American warrior. IBT, England convinces the Aztecs to declare war on us as well. We lose a horseman, an archer, and a warrior to the English counterattack near Dover. We begin researching the Republic.

5 - Our first horseman defeats the reg spearman in Dover. Our second redlines the spearman. Our warrior dies to an elite 3/5 archer. Unfortunately, we can't take the city this turn. Our horseman wins against the spearman. We lose a horseman to an American warrior. Our next horseman wins though. IBT, I wasn't paying attention and a couple of cities riot.

6 - Our warrior defeats the 2/3 archer in Dover. Our next one kills the elite archer and we capture 2 workers. We take out another American warrior and an English spearman and warrior. WW is beginning to hurt us as I have to up the luxury tax. The English are willing to talk, but are insulted by the suggestion of peace straight up. IBT, not much.

7 - We take out an English warrior-settler pair and an English swordsman. Unfortunately, I don't think we're going to be able to take out New York anytime soon (and we need to concentrate on the war against England), so I make peace with the Americans (they have a spearman outside of Boston, and a swordman will join with him next turn; we only have a spearman in the city...) for 17 gold, Seattle, and Philadelphia (I couldn't get them to give me New York...)

8 - We take out 2 English swordsman and spearman. Peace straight up is doubtful. IBT, :mad: the people of Boston depose our rule. The English complete the GL.

9 - We take out a Korean archer settler pair. Troop positioning... I moved our spear out of Istanbul to protect our new Korean slaves and our horseman. There is a warrior on the hill next to Edrine ready to enter the city next turn. We have 9 horsemen in the forests to the north of Exter. We should be able to raze the city next turn. There is a settler outside of Aydin to settle on the ruins of Dover. Straight up peace with England is still doubtful, but once we take out Exter, I think we might get a better deal.

9.5 - Hmm... I think I must have missed a turn somewhere as it is already 550 BC.

Somewhere during my turns, we lost our gems for ivory deal with Joanie (probably when Wang Kon declared war on us...) as we are no longer providing her with gems... Sorry about hurting our rep guys!

Sorry about not following your suggestions Arathorn, I was already playing and didn't check the boards until I was finished.

Also, I think America is going to move their spearman, warrior, settler stack into our territory again next turn (next to Edrine). If we demand that they leave while the city is empty, it is likely that they'll declare war on us again. Then we could use a couple of our horsemen in the forests to kill their troops and perhaps take New York. I think I may have overestimated our problems when I made peace with the Americans.

Here's the save: http://www.civfanatics.net/uploads4/LOTR6PP550BC.zip

Good Luck Arathorn! Our defenses are pretty weak at the moment, but hopefully you'll be able to make peace with everyone soon...

JMB
 
Sorry for not taking my suggestions? Sheesh! If you can be so successful fighting off, what, 5 deity foes with minimal resources everytime, ignore everything I've ever said. Very impressive, JMB. Very impressive, indeed.

I got it and will see what I can do with it as soon as I have the time.

Arathorn
 
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