Thunderbrd
C2C War Dog
Here's another thought. Something that I include with every stack is a passive recon unit. This is a unit with +X sight range promotions, staying with a stack to increase its sight range. I find these units very useful for finding new AI cities if I only have one or two armies in the field (of course, these days, thanks to Barbarian Generals and really using the AI strength value to be able to safely declare war, I usually have way more armies). This is as opposed to an active recon unit, moving around on its own, scouting unexplored territory or updating your maps.
I wind up using Hunter-class units instead of Recon-class units for this job. The reasons why:
- Rangers and up get Hunting Sight II for free for +2 sight range. Scouts/Explorers can only get Sentry for +1 range, and only if they have enough XP to hit level 4 (Combat III + Sentry)
- Recon units are pretty vulnerable to Assassins. I notice the AI loves to use them. Hunters don't have that vulnerability.
This feels wrong, that I'm using Hunters in preference to Recon units. You have probably discussed this somewhere, but I think Recon units should have access to the Flanking and Hunting Sight promotion lines. Does anyone else do this passive recon? Also, I'd rather not have to rely on a Mounted unit. Recon units are pretty much always available, but Mounted units are not so guaranteed.
I find myself doing something like this and I think its wrong with both Hunter and Recon units outright. However, it shows an interesting need for rapid defense units, units that can get around quickly but can put up a great fight when attacked as they hold positions exceedingly well, even if not much chop in taking them when attacking. I feel that Recon units should be units that avoid fights wherever possible and flee from them at the drop of a hat.