LUA Error

Kyuze370

Chieftain
Joined
Nov 3, 2019
Messages
5
I received a error when attempting to create a custom game with the world builder.

Anyone able to clue in and help me?

Spoiler :

Runtime Error: G:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\WorldBuilderPlotEditor.lua:1016: attempt to index a nil value
stack traceback:
G:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\WorldBuilderPlotEditor.lua:1016: in function 'OnEnterGame'
[C]: in function 'func'
[C]: in function '(anonymous)'
WorldBuilderPlacement: In WorldBuilderWorldBuilderResourceGenerator.Create()
WorldBuilderPlacement: Placing resources
WorldBuilderPlacement: In WorldBuilderWorldBuilderResourceGenerator.Create()
WorldBuilderPlacement: Placing resources
Runtime Error: G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: operator .. is not supported for string .. nil
stack traceback:
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: in function 'RefreshAnnotations'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:217: in function 'OnCommitTextString'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:224: in function 'OnChangedTextString'
Lua callstack:
Runtime Error: G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: operator .. is not supported for string .. nil
stack traceback:
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: in function 'RefreshAnnotations'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:217: in function 'OnCommitTextString'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:224: in function 'OnChangedTextString'
Lua callstack:
Runtime Error: G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: operator .. is not supported for string .. nil
stack traceback:
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: in function 'RefreshAnnotations'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:217: in function 'OnCommitTextString'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:224: in function 'OnChangedTextString'
Lua callstack:
Runtime Error: G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: operator .. is not supported for string .. nil
stack traceback:
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: in function 'RefreshAnnotations'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:217: in function 'OnCommitTextString'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:224: in function 'OnChangedTextString'
 
Need the full log
 
Ok, here it is


Spoiler :

DebugHotloadCache: GameDebug initialized!
MainMenu: Loading MainMenu.lua for YnAMP...
MainMenu: Game version : 1.0.0.341 (443561)
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
MapSearchPanel: Created SearchContext 'MapSearch_Primary'
MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
LoadScreen: OnLoadGameViewStateDone
Runtime Error: G:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\WorldBuilderPlotEditor.lua:1016: attempt to index a nil value
stack traceback:
G:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\WorldBuilderPlotEditor.lua:1016: in function 'OnEnterGame'
[C]: in function 'func'
[C]: in function '(anonymous)'
WorldBuilderPlacement: In WorldBuilderWorldBuilderResourceGenerator.Create()
WorldBuilderPlacement: Placing resources
WorldBuilderPlacement: In WorldBuilderWorldBuilderResourceGenerator.Create()
WorldBuilderPlacement: Placing resources
Runtime Error: G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: operator .. is not supported for string .. nil
stack traceback:
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: in function 'RefreshAnnotations'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:217: in function 'OnCommitTextString'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:224: in function 'OnChangedTextString'
Lua callstack:
Runtime Error: G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: operator .. is not supported for string .. nil
stack traceback:
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: in function 'RefreshAnnotations'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:217: in function 'OnCommitTextString'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:224: in function 'OnChangedTextString'
Lua callstack:
Runtime Error: G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: operator .. is not supported for string .. nil
stack traceback:
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: in function 'RefreshAnnotations'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:217: in function 'OnCommitTextString'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:224: in function 'OnChangedTextString'
Lua callstack:
Runtime Error: G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: operator .. is not supported for string .. nil
stack traceback:
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:100: in function 'RefreshAnnotations'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:217: in function 'OnCommitTextString'
G:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\WorldBuilderMapEditor.lua:224: in function 'OnChangedTextString'
Lua callstack:
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldBuilderPlacement: In WorldBuilderWorldBuilderResourceGenerator.Create()
WorldBuilderPlacement: Placing resources
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
WorldInput: Stopping drag
Mods: Failed to create mods browser search context!
MainMenu: Loading MainMenu.lua for YnAMP...
MainMenu: Game version : 1.0.0.341 (443561)
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
ScenarioSetup: There are 6 participating players.
ScenarioSetup: Building Game Setup
ScenarioSetup: Player Count Changed
ScenarioSetup: There are 6 participating players.
ScenarioSetup: Player Count Changed
ScenarioSetup: There are 6 participating players.
ScenarioSetup: Player Count Changed
ScenarioSetup: There are 4 participating players.
ScenarioSetup: Player Count Changed
ScenarioSetup: There are 2 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
ScenarioSetup: Hiding Game Setup
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
MapSearchPanel: Created SearchContext 'MapSearch_Primary'
MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
LoadScreen: OnLoadGameViewStateDone
Runtime Error: G:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\WorldBuilderPlotEditor.lua:1016: attempt to index a nil value
stack traceback:
G:\SteamLibrary\steamapps\workshop\content\289070\871861883\Override\WorldBuilderPlotEditor.lua:1016: in function 'OnEnterGame'
[C]: in function 'func'
[C]: in function '(anonymous)'
Mods: Failed to create mods browser search context!
MainMenu: Loading MainMenu.lua for YnAMP...
MainMenu: Game version : 1.0.0.341 (443561)
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 16 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 17 participating players.
AdvancedSetup: Hiding Game Setup
AdvancedSetup: There are 17 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: YnAMP checking for number of players limit on Start...
AdvancedSetup: num. players = 17, num. CS = 30
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: YnAMP setting specific CS slots...
AdvancedSetup: free slots = 30
AdvancedSetup: - Free slots left for random CS = 30
AdvancedSetup: ------------------------------------------------------
AdvancedSetup: Setup Player slots :
AdvancedSetup: 0 LEADER_HOJO LEADER_HOJO CIVILIZATION_JAPAN LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 1 LEADER_SEONDEOK LEADER_SEONDEOK CIVILIZATION_KOREA LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 2 LEADER_QIN LEADER_QIN CIVILIZATION_CHINA LOC_LEADER_QIN_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 3 LEADER_KUPE LEADER_KUPE CIVILIZATION_MAORI LOC_LEADER_KUPE_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 4 LEADER_GENGHIS_KHAN LEADER_GENGHIS_KHAN CIVILIZATION_MONGOLIA LOC_LEADER_GENGHIS_KHAN_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 5 LEADER_VICTORIA LEADER_VICTORIA CIVILIZATION_ENGLAND LOC_LEADER_VICTORIA_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 6 LEADER_ELEANOR_FRANCE LEADER_ELEANOR_FRANCE CIVILIZATION_FRANCE LOC_LEADER_ELEANOR_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 7 LEADER_WILHELMINA LEADER_WILHELMINA CIVILIZATION_NETHERLANDS LOC_LEADER_WILHELMINA_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 8 LEADER_ROBERT_THE_BRUCE LEADER_ROBERT_THE_BRUCE CIVILIZATION_SCOTLAND LOC_LEADER_ROBERT_THE_BRUCE_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 9 LEADER_AMANITORE LEADER_AMANITORE CIVILIZATION_NUBIA LOC_LEADER_AMANITORE_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 10 LEADER_MANSA_MUSA LEADER_MANSA_MUSA CIVILIZATION_MALI LOC_LEADER_MANSA_MUSA_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 11 LEADER_CLEOPATRA LEADER_CLEOPATRA CIVILIZATION_EGYPT LOC_LEADER_CLEOPATRA_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 12 LEADER_DIDO LEADER_DIDO CIVILIZATION_PHOENICIA LOC_LEADER_DIDO_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 13 LEADER_KRISTINA LEADER_KRISTINA CIVILIZATION_SWEDEN LOC_LEADER_KRISTINA_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 14 LEADER_LAURIER LEADER_LAURIER CIVILIZATION_CANADA LOC_LEADER_LAURIER_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 15 LEADER_POUNDMAKER LEADER_POUNDMAKER CIVILIZATION_CREE LOC_LEADER_POUNDMAKER_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 16 LEADER_T_ROOSEVELT LEADER_T_ROOSEVELT CIVILIZATION_AMERICA LOC_LEADER_T_ROOSEVELT_NAME SS_COMPUTER CIVILIZATION_LEVEL_FULL_CIV true
AdvancedSetup: 17 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 18 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 19 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 20 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 21 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 22 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 23 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 24 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 25 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 26 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 27 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 28 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 29 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 30 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 31 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 32 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 33 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 34 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 35 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 36 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 37 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 38 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 39 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 40 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 41 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 42 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 43 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 44 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 45 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 46 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 47 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 48 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 49 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 50 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 51 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 52 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 53 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 54 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 55 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 56 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 57 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 58 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 59 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 60 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 61 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 62 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
AdvancedSetup: 63 nil nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
MainMenu: Loading MainMenu.lua for YnAMP...
MainMenu: Game version : 1.0.0.341 (443561)
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
 
Last edited by a moderator:
thanks for the logs, can you detail how you start the worldbuilder to get this result ? (ie which option you pick during setup, new map / load map, etc...)

seems to be an issue with YnAMP, not the base game.
 
I originally created a New Map;

upload_2019-11-4_16-55-36.png

upload_2019-11-4_16-56-19.png
upload_2019-11-4_16-57-16.png
 
Then I saved as I modded the map, then loaded the saved map,added the Civs and City-states, saved then tried to launch
 
OK, and the error happens at which step(s)?
 
So the weird thing is that I tried again last night but changed my game setup.

Previously, I selected the Civs I wanted, and their jersey colours, then it would crash Lua error.

Last night, I did the same custom set-up, but just left the Civs as random, and it loaded no issues.

I haven't play more than the first turn to test.

So I don't know whats up
 
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