I wanted to create a mod with a political angle to it, where a legislature makes the decisions on various policy areas (obviously if the player desires so). In order to do so, I created a bunch of ideological "policies." I don't want these to be actively gained by the player, I would like them to be gained as a function of various factors including
,
,
, and
, as well as a new stability factor that I am introducing. However, I still want them to function otherwise like policies, with a bonus provided for each of them.
Is there any way for me to state that while a given XML boolean tag's value is equal to 1, that the player cannot get the policies through normal culture and must be given the policy through SetHasPolicy()?
,
,
, and
, as well as a new stability factor that I am introducing. However, I still want them to function otherwise like policies, with a bonus provided for each of them.Is there any way for me to state that while a given XML boolean tag's value is equal to 1, that the player cannot get the policies through normal culture and must be given the policy through SetHasPolicy()?