King Flevance said:
I agree 100%. How much room is in the idea of strategy for "random"? They contradict. A story about a general being asked by his sergeant what to do:
Sergeant: The time to attack is now, sir. What would you have us do?
General: Eh, I don't care. Let's just pick something from a hat.
OK, This approach is what Makes civ GOOD
Actually what happens is this
Sergeant: The time to attack is now, sir. What would you have us do?
General: Pick the Strategy that is the best for the situation.
The Seargent (unit) automatically picks the best Tacitcal approach to attacking the region that you told it to attack. That Strategy has an X% chance of succeeding given the situation (the Sergeant even Tells you the chance of this attack succeeding, given the Terrains, the unit characteristics, the chance of the enemy picking the Tactic that will work against this, etc.)
What you Don't want is Well, I've got a Horse unit so I pick X tactic, or All these tactic's chances of success depend on what tactic the defender chooses.
In either of those cases the 'tactic' becomes a stupid thing to decide either automatic (only one best) or meaningless (all equal as far as you know) [ so in this case the stupid meaningless decision was incorporated into a roll of the dice]
Finally that level of Decision making is WAY below Civ's level of resolution... you might as well have a Civic choice determining if you drive on the right or left hand side of the road.
Now a trully complex sub battle system would be nice (for the first 50 turns) then it would get WAY too long and boring... plus Hitting 'auto-resolve' would mean you lose battles that you would have won if you had taken 3 minutes to resolve each battle.
The fact is they need to keep combat simple (I personally think combat in the Civ games takes too much micromanagement already) so that you only need to make important decisions, risk this for that type ones.
Luck allows a bit of variation that keeps in interesting, Civ is not Chess, and it Shouldn't be (Chess is only interesting because it is extremely limited)
PS I do agree with a Hexagon map though, that would be nice.