Lumbermills on the river worth keeping?

remconius

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Jun 22, 2003
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Amstelveen, NL
Just reading the manual when I noticed Lumbermills on forest tiles by the river also yield extra commerce.

So Grass, River, Forest goes from 2F 1S 1C to 2F 2S 2C. That's a tile supporting one pop yielding 2 shields and 2 commerce.

Farms with biology on the same tile only yield 5 resources, 4F and 1C. Of course that is one specialist or hills being worked....


It seems to me keeping forest by the river might be well worth it.
 
A forest tile near river doesn't generate 1 commerce as it should. Lumbermill just gets this 1 commerce back, not accumulating it to 2.
 
would have been a nice balance to counter worker-chop strategies...

Well, if true, I say chop, chop, chop away!
 
Sometiems I clear forests because I tend to play games that end pretty fast. I find it that a workshop with upgrades works as well as lumbermill on some squares. But as far as river is concern I rather throw a town up on one side, the side I would be defending on, and something easy to replace liek a farm on the other. If the city is in a center of my empire Id jsut put towns on both ends :)
 
I'd go for watermills. Firstly, you can't build lumbermills until replaceable parts, at which point watermills provide +2 production. So a forest+lumber gives same production as a watermill. Then, when electricity comes along you get +2 commerce which is handy. You also get the benefit of a forest chop timed to help something important along.
 
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