Mac Civ5 is NOT fully compatible with Mods, no World Builder

not a computer savvy person, just joined the forum tonight because i am a proud Mac owner, love it. However i find that the wait between my classes at college give me time to do nothing. I picked up civ 5 and absolutely love the game, but could some one tell me why it wont let me start a match on a map i saved? It gave me the option to save it but it seems like its fate was sealed after i lost on that map, never to be played again. I'm really looking to revisiting it can some one tell me how?
 
Hi, welcome :wavey:

The map should be saved in ~/Documents/Aspyr/Sid Meier's Civilization 5/Maps/ ('~' means your Home folder). If you go to Set Up Game in the main menu, you should then be able to select this map by clicking on Map Type. However, I think you only get the map terrain. It doesn't include the original starting civs and their start positions.
 
just wanted to say thanks for that, not that i won but its nice to know how to find saved maps. has there been any progress on a map builder since the start of the new year by chance? i feel like this is the best place to get an answer.
 
When the PC and Mac patches have been in sync, I've been able to build maps and scenarios with WorldBuilder on PC and play them on Mac.

Same with the game editor (FireTuner?). I'll sometimes open a Mac saved game in Windows to *ahem* make some edits, like plop a resource here and there. Then finish the game back on the Mac.

It does work despite the 'a' appended to the Mac patches.

It is however, inconvenient, and only works in the couple of weeks that the games have the same patch numbers.

Having the SDK or at least some form of FireTuner on the Mac would be great.
 
The 'a' only fools the multiplayer servers into believing that they are different versions, preventing cross-platform games. Otherwise, as you have found, the saves created by the two versions are the same.

The software version number was actually only embedded into the saved game files at the last patch. Previously, there was no sure way to work out which version or platform had produced a save.
 
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