MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
except that it doesn't.
My bad on the trade route part, it's not consistent across the board. I rechecked the game and TR's are a bit inconsistent.
TR's are added post modifiers for production, culture and science, but pre-pop for food.
So it's actually (for food alone)--
SUM [tiles, buildings, trade routes] -> pop eats -> apply modifiers to what's left
There is no code written to pre-modify the yields, or any other way to allow a pre-popeaten modifier to exist.
all +food modifiers are actually +growth modifiers. It's been this way since CivV vanilla.
My bad on the trade route part, it's not consistent across the board. I rechecked the game and TR's are a bit inconsistent.
TR's are added post modifiers for production, culture and science, but pre-pop for food.
So it's actually (for food alone)--
SUM [tiles, buildings, trade routes] -> pop eats -> apply modifiers to what's left
There is no code written to pre-modify the yields, or any other way to allow a pre-popeaten modifier to exist.
all +food modifiers are actually +growth modifiers. It's been this way since CivV vanilla.