MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
MadDjinn submitted a new resource:
MadDjinns Tech Tree (mod) - Vanilla CivVI tech tree replacement
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MadDjinns Tech Tree (mod) - Vanilla CivVI tech tree replacement
Hey everyone...
I put together a slightly different tech tree, to resolve issues around:
- 1.5-2 era long jumps in the tech tree
- especially all of the 1 tech requirement lines
- Super long beeline to the Information era
- The top of the tech contains all research/production/commerce/wonders/etc so why bother with the military techs?
- the AI can't upgrade units in the mid game if they don't have the techs for the units
- Era dependent game...
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