MadDjinns Tech Tree (mod)

MadDjinn

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Jan 28, 2011
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MadDjinn submitted a new resource:

MadDjinns Tech Tree (mod) - Vanilla CivVI tech tree replacement

Hey everyone...

I put together a slightly different tech tree, to resolve issues around:

  • 1.5-2 era long jumps in the tech tree
    • especially all of the 1 tech requirement lines
  • Super long beeline to the Information era
    • The top of the tech contains all research/production/commerce/wonders/etc so why bother with the military techs?
    • the AI can't upgrade units in the mid game if they don't have the techs for the units
  • Era dependent game...

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