CivFan3991
Chieftain
maybe it's just me, but it takes forever for a mage (or archmage) to get promotions! than i look over at a AI mage, and he has a TON of promotions! am i doing something wrong?

Needs more information. The arcane trait leads to quicker mage promotions. Charismatic has lower xp requirements. The Amurites get a building that gives bonus mage xps.
[to_xp]Gekko;11282291 said:AI units get XP based on the difficulty level![]()
While the game (Huge Map, snaky continents, Monarch/Increasing) is going well, this is mainly due to a very good starting position (on an isolated edge of the main continent with wine and Ydgrassil in my starting spot) and the fact that I lucked into the Grand Menagerie (doubly awesome when you can summon tigers for an instant Tiger Cage in every city), and not really due to Satyrs.My next game is going to be Sabathiel of the Svartalfar. I'll let you know how it goes.
Another thing to keep in mind is the number of extra mana resources available. You need one fire mana to be able to give the level one fire spell (Blaze) to an adept, but if you have access to two fire mana any adept you build will get the level one fire spell for free, and can spend the promotion on opening up another spell. Also if you have access THREE fire mana, any adept that already has Blaze will get the level two fire spell (Fireball!) for free as well! If you are lucky with gaining access to a few extra raw mana nodes, it can add up to a lot of free spells.
Also, once you have access to Dispel Magic (Meta magic level 2), you can erase old nodes and replace them all with fire and death mana, then go on a building spree to get as many adapts built while you get both blaze and raise skeleton for free. Then, before they are ready to upgrade to mages, you can dispel the extra death mana and replace it with a third fire mana: it will give you a bunch of mages with raise skeleton, blaze and fireball without spending a single promotion! That way you can use the promotions to either get other spells, or just give extension I and extension II to increase the range of the fireballs and skeletons, or give the mages combat promos to increase the damage of the fireballs and skeletons as each combat promo gives an empower promo to the skeletons, and an extra 5% damage to the fireballs. Mages promoted this way are super effective in battle, especially if you make large numbers of them...
another way i found out, is building mama nodes! you can pillage one, and rebuild it! on average, you can gain 1 XP every 4 turns! i know it's kinds slow, but it works!