Magical resources

Kaidonni

Chieftain
Joined
Nov 4, 2008
Messages
76
Okay, I tried pinching myself, and I'm not dreaming. In my current game, I have four sources of Oil, the Spanish have one, and the Romans have one. The two remaining players, the Celts and Ottomans, most certainly do not have Oil (I've even traded world maps to update the tiles in case new sources appeared). I've looked the map over, and I can safely say that the Spanish are at war with the Celts (no trading going on for Oil), and the Romans don't need Oil in any trade (they have one source, they aren't trading it away...not even sure if it'd be possible!).

What's the problem? The Celts have Oil. That's right. They have it magically. I'm not trading them Oil for something. It's just coming right out the magician's hat. There is no source of oil they could have tapped. I called a ceasefire and they traded me their only settlement with Oil present (they settled right on top). I do have an Airport there, but seriously, I am not trading any resources with them. Yet they have Oil. What the hell? Please tell me this isn't possible, because I might just chuck in this match, and possibly the entire game. How can they have Oil? That is blatant cheating. Sure I can reload and change things (I do preserve the random seed, though, so...), but it's pathetic if they can magically get resources. What's the point of eliminating their resource network, or even fighting them, if they can get it out of nowhere? I could never do that! I'd be screwed for sure...

This is Complete, unmodded (except for Warpstorm Watercolour Terrain, and about 50% corruption as opposed to the vanilla higher level), Emperor setting.

EDIT: A bit more background. I kept nuking the tiles around the settlement to prevent the Celts from having access to the Oil when I was at war with them. Consistently they had no Oil (it appeared in the trade display, greyed out since I never agreed to a ceasefire at that point in time, I just wanted to make sure they didn't have it). I got the settlement in the ceasefire, along with another one (Spices! Yay!). Only now have I realised they have a magical resource.
 
Have you viewed the map with towns andunits removed? This makes it easier to see any resources that could be hidden under a town or obscured by roads and such?
 
Oh yes I have, and they do not have Oil. At all. Nadda. Zilch. There are six sources, I have four, and two other civs have the remaining two. One is at war with the Celts, one is not (but they wouldn't be trading their only source of Oil...). It really doesn't make sense.
 
What makes you think they have Oil?
 
What makes you think they have Oil?

*Nods*

Civs can finish builds that require a resource even if they lose it. They can only not start such builds without the necessary resource.

So, for instance a new Destroyer sailing out of a coastal port does not necessarily mean that the civ still has oil! It only means that they had oil when they started the ship.


I called a ceasefire and they traded me their only settlement with Oil present (they settled right on top).
 
Well, usually, when someone doesn't have a resource you have, it pops up in the diplomacy menu as available to trade (well, it pops up there, although it can be greyed out if you have a trade embargo against you or against them, or you're at war with them). I noticed it no longer appeared when I went to check out something in the diplomacy menu with the Celts. Over many turns it had kept appearing and disappearing (because I kept nuking the roads leading to their settlement on top of the Oil), so I assumed they had Oil somewhere now. After checking the map, with the tiles cleared (and after trading World Maps to update the tiles), I can confirm they do not have Oil anywhere else in their lands, yet they still have it. One indication is spying on their settlements...they have it, it pops up in their strategic resource box (and it is their resource box, as it only shows one Oil, whereas mine shows four...bloomin' Romans have four Uranium to my one, too!).

Not sure I can provide a save, as it's slightly modified. Like I said, watercolour terrain, and 50% corruption. I'm not familiar with uploading saves here and which ones would be compatible if they've been modified.

EDIT: Le sigh...found one Oil lurking in Roman lands, in Tundra. It had consistently eluded my view. The Romans must have started a trade after making peace...
 
It is sort of possible to trade away a resource if you only have one.

If you have two, and trade one away, then lose the other for some reason, the trade will continue and you will not have any of that resource. This has happened to me twice, when I have given a city to faltering civs.

If you have alot of gold, this can be used to your advantage. For example, with saltpeter... disconnect the saltpeter or through some other means lose the resource, build some pike, then later reconnect and upgrade. Saves some build turns.
 
It is sort of possible to trade away a resource if you only have one.

Not 100% sure about this one. At least not in single player. In MP it works.

If you have two, and trade one away, then lose the other for some reason, the trade will continue and you will not have any of that resource. This has happened to me twice, when I have given a city to faltering civs.

Yes, this happened to me in a recent game.

If you have alot of gold, this can be used to your advantage. For example, with saltpeter... disconnect the saltpeter or through some other means lose the resource, build some pike, then later reconnect and upgrade. Saves some build turns.

This is a rather common method. but it is easier to disconnect your resource on your own and reconnect for upgrading.
 
Not 100% sure about this one. At least not in single player. In MP it works.

It works.
But you will never see the AI trade away his only ressource of any kind. Not even in a peace treaty, when they are near to dead.
 
But you will never see the AI trade away his only ressource of any kind. Not even in a peace treaty, when they are near to dead.

I'm sure Templar x knows this (most of the time), but you can't trade luxuries/resources in a peace treaty, ever.
 
I thought you could when you re-negoitate a peace treaty.

ooo...you're right; you just can't when you're ending a war. Didn't even think about re-negotiating.
 
I'm sure Templar x knows this (most of the time), but you can't trade luxuries/resources in a peace treaty, ever.

Do you mean that you are sure most of the time, or that I know this most of the time? ;)

I thought of renegotiation, as Spoonwood mentioned. But what I really tried to express is that you will never get the AI to trade you his last ressource of any kind.

templar_x
 
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