cracker
Gil Favor's Sidekick
Originally posted by BillChin
Another consideration is that happiness favors ICS (packing small cities very close together). Fifteen pop two cities will do better than ten pop three cities in terms of happiness. ICS is already about the best way to max out score for a 1000 B.C. deadline. This additional change gives it an additional edge. I'm not saying this is bad, but is it intentional?
This is part of the reason for implementing a 33% increase in the territory scoring factor. An unfocused warmonger who just whacks away the pop 1 towns of the enemy will not benefit much, but a surgical monger that goes for the throat or takes pop 1 towns by extortion will be greatly benefitted compared to the compact ICS builder.
Making wise use of MPs will also mitigate the unhappy and clown penalties.
There is some benefit in just having the less expereinced players realize that selective use of the luxury slider for a turn or two can be a good thing. You would be surprised at the percentage of players that may have little or no real concept of controlling these issues to get 20-40% more productivity out of their start positions.