Majorly disappointed. Content is bad.

Voltage

Warlord
Joined
Oct 4, 2006
Messages
173
I can deal with the lack of civilizations
I can deal with the rivers
I can deal with the questionable graphics
I can deal with the fail idea of social policies


:badcomp: But what i can't deal with is
  • Low amount of units to choose from each era
  • Civilization diversity being absent
  • Slow building speeds
  • AI that was better on CIV4 and made by a fan that wasnt getting paid
  • City states being a waste of time
  • Lack of resources
  • No random Events, This was one of the best things from Civ4
  • A walking machine on two legs
  • Diplomacy being the same as CIV4
  • Wonders being useless

Where is the new content? :dunno:

This game is so bland and boring I cant even face to look at it again today. I bought it yesterday and I am taking it back on my lunch break today. What a waste of 4years of development. This game is not going to last and the team that put this atrocity together are not civilization fans :trouble:


The previous game had more going for it. CIV4 team can hold their heads high.
 
  • 1. Low amount of units to choose from each era
  • 2. Civilization diversity being absent
  • 3. Slow building speeds
  • 4. AI that was better on CIV4 and made by a fan that wasnt getting paid
  • 5. City states being a waste of time
  • 6. Lack of resources
  • 7. No random Events, This was one of the best things from Civ4
  • 8. A walking machine on two legs
  • 9. Diplomacy being the same as CIV4
  • 10. Wonders being useless

1. There are a ton of units to choose from and they have more uses since they last longer, have more specializations, but less limitations. Units are more diverse and interesting...
2. I have no idea what you are talking about here... the Civs unique abilities are mostly powerful and big enough to last the entire game no problem.
3. Up the game speed. Also the game is meant to be played differently. Units are more valuable because they are more powerful and supposed to be used differently. And you aren't supposed to have all buildings in all cities anymore... specialize your cities and build what is necessary.
4. AI is bad for sure. Were you around for Civ IV vanilla release? Yeah it was pretty terrible too.
5. Lol now I don't think you have played the game. Win a diplomacy game as Greece with Patronage. Try becoming an ally of all the military city states on a huge map...
6. There are plenty... Why add more when their differing value is already kinda iffy.
7. I miss random events... but people whined about it being too random and how it felt like the AI was ganging up on them... Well you can't please everyone I guess... Maybe someone will teach me how to make a Random Events mod...
8. The last unit in the tech tree, that will most likely be seen once every 3 games? If it were called, Mech Walker, would you be upset? Probably not. Sucks that you don't like seeing humor in a Civ game. But maybe you will get past it one day.
9. LOL now I am sure you haven't played the game... Diplomacy is NOTHING like Civ IV in any way...
10. Wonders are incredibly useful. It depends on your choice of victory path.
 
This game feels a lot like CIV3 to me. CIV4 had so many great features that they have not put into 5. The list is just too long to write of the features that have been left out.
 
I bought it yesterday and I am taking it back on my lunch break today. What a waste of 4years of development. This game is not going to last and the team that put this atrocity together are not civilization fans :trouble:

Good luck with that. No refunds on activated Steamworks games.

Anyway, if you were a Civ fan you'd know that initial release Civ games are always pretty vanilla. Play basic, unpatched Civ 4 and you will see it's in a far less playable state than this with about the same level of unit/building/tech diversity. The only thing Civ 4 did better at release was gameplay balance, but that's relatively easy to fix.
 
  • 1. Low amount of units to choose from each era
  • 2. Civilization diversity being absent
  • 3. Slow building speeds
  • 4. AI that was better on CIV4 and made by a fan that wasnt getting paid
  • 5. City states being a waste of time
  • 6. Lack of resources
  • 7. No random Events, This was one of the best things from Civ4
  • 8. A walking machine on two legs
  • 9. Diplomacy being the same as CIV4
  • 10. Wonders being useless

1. There are a ton of units to choose from and they have more uses since they last longer, have more specializations, but less limitations. Units are more diverse and interesting...
2. I have no idea what you are talking about here... the Civs unique abilities are mostly powerful and big enough to last the entire game no problem.
3. Up the game speed. Also the game is meant to be played differently. Units are more valuable because they are more powerful and supposed to be used differently. And you aren't supposed to have all buildings in all cities anymore... specialize your cities and build what is necessary.
4. AI is bad for sure. Were you around for Civ IV vanilla release? Yeah it was pretty terrible too.
5. Lol now I don't think you have played the game. Win a diplomacy game as Greece with Patronage. Try becoming an ally of all the military city states on a huge map...
6. There are plenty... Why add more when their differing value is already kinda iffy.
7. I miss random events... but people whined about it being too random and how it felt like the AI was ganging up on them... Well you can't please everyone I guess... Maybe someone will teach me how to make a Random Events mod...
8. The last unit in the tech tree, that will most likely be seen once every 3 games? If it were called, Mech Walker, would you be upset? Probably not. Sucks that you don't like seeing humor in a Civ game. But maybe you will get past it one day.
9. LOL now I am sure you haven't played the game... Diplomacy is NOTHING like Civ IV in any way...
10. Wonders are incredibly useful. It depends on your choice of victory path.

I'll just adress some of these:

1) Civ4 had a brilliant rock-paper-scissor combat system for the ancient era:
* Archers defend cities
* Swords kills cities; siege weapons later on.
* Axes kill swords
* Chariots/horsemen kill axes and siege weapons
* Spears kill horses

This has been replaced with: Horses kill everything they can strike first; and with their speed they can strike first.

3) What is important is the ratio of buildspeed versus other factors such as movement and research. The main issue seems that hammers are much more scarce in the ancient era then in earlier games; made worse when it's hard to get the food surplus to work production. Later on in the game the cost of buildings become more balanced; ratio-wise.

6) There are a lot of resources, but most of them are pretty much interchangeable, and the bonus resources don't feel much like a bonus. Rivers are a bigger boost then bonus resources.

7) I personally don't like random events; but it is somewhat continued in this game through the random quests citystates give you, and the random luxury demands of your cities.

8) Most of the modern combat tree is pretty sad; the GDR doesn't really fit in. Not a big issue, but it is just silly.

9) Correct; diplomacy is nothing like Civ4/BTS.

10) Not all wonders are useless, but a fair amount of them are.
 
I'm curious who lets you return an open/used computer game.

I used to be able to do so in the UK from any high street entertainment store.

Two games in particular that I bought that needed refunds were Fable (the game wouldnt install and kept on crashing when trying to install off the CD), and a game on the Sold Out range that required a key to install, but there was none provided in the box.

Why wouldnt you be able to return defective and non working merchandise of any kind?

The current seam policy of no refunds once used is beyond bizzare and ridiculous. Every product sold as brand new should have a 7 day return policy if the customer is unhappy with it, and this has always worked and been fine with games prior to the 'once activated, key is unusable for anyone else' BS that steam uses today.
 
Wow. I've never in my entire life known a store to accept a return on an open computer game.

Actually, once upon a time Superstore (Canadian) took back one of my Fifa games because they gave me the wrong one and I didn't notce until after I'd opened it. They obviously didn't have to take it back, I was surprised they did, but they were partly to blame and I think they wanted to keep me as a customer.

I asked for "Fifa World Cup 2006" and they gave me "Fifa Road to World Cup 2006", a similar sounding though inferior game.
 
"Game" stores in the UK (Or was it when there were "Electronic Boutiques" too?) used to give you either a refund or an exchange, no questions asked. I think there was a 7 day window.

They stopped it as it was open to exploit and believe me, I used to get a new game every week.

However, with PC games, I justified this simply because if I was tired of a game within 7 days, it wasn't worth paying for. Happy days. These days there only seems to be one decent release of the type of game I'd go for every six months anyway.
 

  • 4. AI is bad for sure. Were you around for Civ IV vanilla release? Yeah it was pretty terrible too.

  • I agree with most of what you say, but this I keep reading alot. This infuriates me to no :):):):)ing end. I don't care if Civ IV anallia release had horsehockey AI. That is no :):):):)ing excuse at all. If anything Firaxis should have lernt form their mistakes and made shure this never happened again.

    Firaxis is an incompetent company that is all. If they were really good, what ever was bad in Civ IV vanillia should never have happened in CiV vanillia. Simple as that. Sid and Firaxis are just not that great anymore. They are just mediocre now.

    Sure they can make a great game, in patches and expansions, but it shows they can't make a good vanillia game.

    I am sorry, when I buy a vanallia game, I expect it to be great, not just ok, or good and have to wait for patches and expansions. Make a mistake once, ok, but learn from it.

    Firaxis and Sid have lernt nothing from the release of Civ IV. Sorry they have, they gave us DX 9 to play with, so they did something excellent. Just wished they lernt some more things.
 
I agree with most of what you say, but this I keep reading alot. This infuriates me to no :):):):)ing end. I don't care if Civ IV anallia release had horsehockey AI. That is no :):):):)ing excuse at all. If anything Firaxis should have lernt form their mistakes and made shure this never happened again.

I agree. It's like Ford pointing to their new line of crappy cars, and saying, "hey, at least it isn't as bad as the Pinto", or BP saying of their next oil leak, "hey at least it isn't as bad as the Gulf oil spill."

Past mistakes shouldn't justify future ones- if anything, they should demonstrate that the developer has been put on notice on what to look out for beforehand.
 
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