Problem: I've always loved the aspect of colonizing the "New World" in Civilization. However, CiV discourages it: by the time you discover Astronomy, you already have most resources, and the ones you don't have you can get from the CSs or from trade. Founding cities in a new continent brings you little, and costs a lot (increased SP costs, decreased happiness etc.)
Solution: the continents are assigned names in the World Builder (Americas, Europe, Asia etc.) Why not use that and add continent specific resources. E.g., cocoa/chocolate for Americas, Coffee for Africa etc. This would add some incentive to colonize new continents without changing the gameplay or game balance in any significant way.
Original discussion with some other ideas as well: http://forums.civfanatics.com/showthread.php?t=454949
Solution: the continents are assigned names in the World Builder (Americas, Europe, Asia etc.) Why not use that and add continent specific resources. E.g., cocoa/chocolate for Americas, Coffee for Africa etc. This would add some incentive to colonize new continents without changing the gameplay or game balance in any significant way.
Original discussion with some other ideas as well: http://forums.civfanatics.com/showthread.php?t=454949