Hi,
I'd like to make it so that forts will add a tiny amount of culture to the square they are built in and the surrounding ones in order that they extend your borders into unclaimed territory (thus if they are built on a border with an opposing civ, the borders are not extended).
Secondly, I'd like units stationed in forts (and cities...) to exhibit the kind of zone-of-control rule of Civs of old, such that if you are in a tile adjacent to a (staffed) enemy fort, then you can't move to another tile adjacent to that (or any other) fort.
Do I need the SDK to do this, or will Python suffice? Either way, whereabouts should I be looking in the code in order to make the right changes?
Thanks!
I'd like to make it so that forts will add a tiny amount of culture to the square they are built in and the surrounding ones in order that they extend your borders into unclaimed territory (thus if they are built on a border with an opposing civ, the borders are not extended).
Secondly, I'd like units stationed in forts (and cities...) to exhibit the kind of zone-of-control rule of Civs of old, such that if you are in a tile adjacent to a (staffed) enemy fort, then you can't move to another tile adjacent to that (or any other) fort.
Do I need the SDK to do this, or will Python suffice? Either way, whereabouts should I be looking in the code in order to make the right changes?
Thanks!