Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,952
I may not say that global happiness is ununderstandable at the image of Civ4 city maintenance, but it sure differs greatly with the other Civs mechanics, and that since the very first one. I have been pretty worried to have a negative happiness with everything 'happiness' built while i had only 2 cities in my first games, while the key to win in all the other opus was to expand (and grow) as fast as possible, what I got accustomed to and surely have been grey tint several times by that feeling of conquest.
For Civ5, the famous 'production focus' was a revelation for me, something I, closed in my habits, never really realised on my own. And indeed, it was basically unneeded in previous Civs to play with citizens placement : was the automated citizen managers task too easy ? Maybe. That said, this was an aspect of Civ you didn't had to care about, it was optional. But, it's good to know that constant and maxed out growth was always the best way to play. That way, the need to change citizens placement was null... I guess that's why they introduced world wonders that could be built only once for the whole game and for all civilizations, to create a race where it was handy to switch for less growth but more production.
But in the state, global happiness does not make citizen placement more mixed, all the mechanics makes the game the same as the previous opus, it is to say that they favorizes growth (science tied to pop, etc.) and therefore expansion (several cities growing in the same time kicks the ass of one only) For example, focus-production cities are a nice thing, you can produce faster, but is such a faster production really usefull, when you use so often the lame "build science" function, so that you maybe didn't realized your priorities very well, the more when more hammers = few turns gained, while you could put it towards maximum growth and decent production in the same time ? Growth is just now hard capped, which makes the game beyond frustration. And there's no rush for expansion anymore (except for the AI which have in most difficulty levels huge happiness bonuses), which was indubitably fun.
So, not only global happiness is not fun, but it is frustrating. Especially in many cases where everything in your game is ready for a next step, except... happiness. This is a huge bottleneck. And those repetitive bottlenecks, the time you learn to ignore them or adjust your priorities (basically you will never learn it alone because everything shouts you UNHAPPINESS IS BAD ! and YOU HAVE TO EXPAND AND GROW !), makes the system finally counter-intuitive beside all the will to make it very, very, way too much simple, which is not, in fact. This apparent simplicity of extremum makes the things counter-intuitive, just because negative global happiness is negative global happiness with all what it implies.
I'm not calling such a system, well, fun... it's just toying with systems as to make them more fan-compliant. Because let's face it, fans are fans, it is to say people that entered a particular universe, independent of the big one. As long as people are fan, they will deny reality or part of it. They are inside something, they don't juge with pure eyes anymore, they are corrupted. Don't get me wrong... i'm a Civ5 fan. I learned to bypass the game gaps, but come on, it takes time ! I have more than 1200 hours playing (and most of the time hating and rage-quitting from)that game !
For Civ5, the famous 'production focus' was a revelation for me, something I, closed in my habits, never really realised on my own. And indeed, it was basically unneeded in previous Civs to play with citizens placement : was the automated citizen managers task too easy ? Maybe. That said, this was an aspect of Civ you didn't had to care about, it was optional. But, it's good to know that constant and maxed out growth was always the best way to play. That way, the need to change citizens placement was null... I guess that's why they introduced world wonders that could be built only once for the whole game and for all civilizations, to create a race where it was handy to switch for less growth but more production.
But in the state, global happiness does not make citizen placement more mixed, all the mechanics makes the game the same as the previous opus, it is to say that they favorizes growth (science tied to pop, etc.) and therefore expansion (several cities growing in the same time kicks the ass of one only) For example, focus-production cities are a nice thing, you can produce faster, but is such a faster production really usefull, when you use so often the lame "build science" function, so that you maybe didn't realized your priorities very well, the more when more hammers = few turns gained, while you could put it towards maximum growth and decent production in the same time ? Growth is just now hard capped, which makes the game beyond frustration. And there's no rush for expansion anymore (except for the AI which have in most difficulty levels huge happiness bonuses), which was indubitably fun.
So, not only global happiness is not fun, but it is frustrating. Especially in many cases where everything in your game is ready for a next step, except... happiness. This is a huge bottleneck. And those repetitive bottlenecks, the time you learn to ignore them or adjust your priorities (basically you will never learn it alone because everything shouts you UNHAPPINESS IS BAD ! and YOU HAVE TO EXPAND AND GROW !), makes the system finally counter-intuitive beside all the will to make it very, very, way too much simple, which is not, in fact. This apparent simplicity of extremum makes the things counter-intuitive, just because negative global happiness is negative global happiness with all what it implies.
I'm not calling such a system, well, fun... it's just toying with systems as to make them more fan-compliant. Because let's face it, fans are fans, it is to say people that entered a particular universe, independent of the big one. As long as people are fan, they will deny reality or part of it. They are inside something, they don't juge with pure eyes anymore, they are corrupted. Don't get me wrong... i'm a Civ5 fan. I learned to bypass the game gaps, but come on, it takes time ! I have more than 1200 hours playing (and most of the time hating and rage-quitting from)that game !