Make mountains passable!!

I know what if you assebled a big chunk of your army lets say 100 units. If you group them all together and sent them all into a mountain onlly 5 would escape if there was a 95% chance of surviving. Most of your army id destroyed your are open in one front.and...well your screwed!
 
There are mountain ranges that definitely impair military movement. I like the idea that mountains are impassible because it offers a type of terrain that I must absolutely plan my offensives around...or can count upon to protect me or insulate me. The mountain passes in the game are really important chokepoints which would be lost if the mountains were to be given some sore of permeability. I say leave them alone.
 
Mountains should *NOT* be passable. Period.

And if you look closely at the game you'll see that often two peaks are connected with a passable ridge ... *OFTEN* a walls of peaks is not the barrier it appears to be.

They are fine as is.
 
i agree yes siire bob
 
I'd think that building some kind of transportation improvement (at a high build cost, like 9-10 turns) should make mountains passible. There are plenty of people who live on mountains and have to get around that completely not allowing units to move through mountains, even in the 21th century, is illogical. I came from Hong Kong, and it's basically hills that yield little flat land (at least until you go into New Territory). I remember as a kid that we built tunnels for transportation, and sometimes carve down a side of the mountain to use as landfill AFAIK. There should be a mid/late game tech that makes moutains much more useful.
I also like the idea of making an upgrade that would give certain units the ability to pass a mountain.
I agree, They should not be impassable, but very hard/costly to pass, and history pans this out. If some resources were available mostly in the mountain squares, then it would be even more worth it to build a road over them. Perhaps a unit promotion or tech achieved could access this ability? I asked how to make this mod, but havent got an answer yet. So how can it be done?
 
Things I learned about the science of warfare through Civilization IV said:
320. Ancient Shaolin Monks live in the mountains. Wielding unearthly psychokinetic powers
they reverse the flow of gravity and keep Mountain Streams and Rivers from flowing downhill.

321. Rumours of the Mountain Dwelling Monks scare the bejeezus out of everyone,
thus all units will refuse to go near the cursed stone.

Thats why mountains are impassable, not because they're to high.

Seriously, I don't think it would be realistic for tanks to go up a mountain. They would just fall off the side when they tried to. Maybe only foot units could go on mountains, and they would lose 75-100HP(random number) when they do so.
 
Yes, Hannibal nearly went very close to capturing Rome, but ended up not having the courage to risk it.

And crossing the Alps was vital to his strategy.
 
I don't want to walk on top of a mountain. I want to walk through the mountain passes. Unfortunately, these only exist if the mountains are diagonal...
 
All terrain should be passable, but crossing mountains, swamps, or deserts should come with a certain small but cumulative risk of the units in question dying, until you reach the right tech to reduce or remove that chance.

That said, i am all for mountains being impassable to some kinds of unit until they have roads built in them, and for it taking a massively long time/large number of workers to build that road.
 
building a "road" (better say tunnel) to cross a mountain should require a modern age tech anyways.
 
Suicide galleys were one of the biggest exploits in Civ 3. The player could take full advantage of them and the AI couldn't, for starters. For two, it meant that galleys were just too powerful, and three, that ocean became irrelevent. So yes, a galley would sink if it tried to brave the ocean, but Civ 4 improved on this without any of the mess by just making ocean impassable.
OT, but...
So rather than fix the AI or reduce galley movement to fix it's state of "too powerful", it's better to make the galley utterly useless by not allowing it to go in ocean and forbidding it to cross into another civ's territory? At least with the caravel's ability to cross borders the galley would have had a use, as it is now, the only time I build them is if a barbarian galley is annoying me by moving every turn in my view and I just go destry it than the galley I built.

Secondly, anyone arguing for mountains to be impassible for that strategic value - how many games have you really played in where it mattered? I've never had mountains get in my way at all - there are always multiple openings through any "range" and they present no obstacle whatsoever. If that weren't the case (as in Rhye's for civ3 - or just civ3 in general where you could have masses of mountains blocking whole sections of continents), I'd be all for impassible mountains, but as it is now, they're just useless desert that you can't put a road on...
pointless.
 
Play the tectonics map script and mountains will matter.
I've used it before and it's an improvement over all the others I've tried, in this regard, however I wouldn't go so far as to agree that "mountains will matter" using it.
 
I've used it before and it's an improvement over all the others I've tried, in this regard, however I wouldn't go so far as to agree that "mountains will matter" using it.

Oh, they do. Once there was a continent split completely in two by a mountain range. No passes, had to use galleys to get over. Funny thing though: I'm playing with a mod that makes Global Warming make Fallout instead of Desert. Later on, a mountain was hit by fallout. Didn't negatively impact me in any way, since it is a mountain, but it was funny to see the radiation clouds hovering over it.
 
Galleys can and do pass over oceans as history demonstrates. Yes, lives were lost but it was done. Civ 4 takes too easy a way out by just removing the ability entirely. It could have been implemented with a tech advance (like seafaring) and unit xps promotions.

I find impassable mountains hard to justify as well. Hannibal is a famous example but there's no mountains that are entirely impassable in the world. Especially in the modern world where you can simply fly over the buggers if needed. Even Everest is climbed regularly nowadays though its still a very dangerous climb. Though I agree you wouldnt be able to get mechanized units over mountains. Would be an incentive to keep a few foot soldiers around.

They probably got annoyed with the fact that a fortified unit in a barricade on a mountain tile in Civ 3 was almost impossible for the AI to dislodge. Mainly because it couldnt use artillery at all well.

As for the suicide galley...I wouldnt call it an exploit by the human player to be honest since the AI would be building away happily while the human was vainly trying to cross dangerous waters wasting valuable units and settlers.
 
The way you can pass over diagonal mountain tiles should be utilized to pass in between any two mountains, in my opinion. It should be impossible for a unit to go on top of mountain peaks, but passing by them if it is just a straight line of mountain tiles should always passable, even if they aren't diagonal.
 
The way you can pass over diagonal mountain tiles should be utilized to pass in between any two mountains, in my opinion. It should be impossible for a unit to go on top of mountain peaks, but passing by them if it is just a straight line of mountain tiles should always passable, even if they aren't diagonal.

But then you run into the same problem that you run into with making ships move on rivers. You have a unit going in between tiles, and not on tiles. There is no way to implement what you have described (aside from an improvement like a tunnel).
 
Is there a way to mod mountains to make them passable, and have them produce resources when inside a city's radius?

The point is that some people don't like them being impassable (like me) and would like to change it for their own games. Civ is all about freedom for users to have many different kinds of experiences.
 
Mountains should *NOT* be passable. Period.

And if you look closely at the game you'll see that often two peaks are connected with a passable ridge ... *OFTEN* a walls of peaks is not the barrier it appears to be.

They are fine as is.

I think it should be possible to build tunnels through mountains after some suitable technology has been researched. Perhaps after engineering or some new technology (could be something like tunnel building) which could become available quite late.
 
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