pastor Fran
Chieftain
- Joined
- Mar 24, 2023
- Messages
- 19
Hey guys is there a mod that makes natural wonders more relevant, just cant see the use in going the extra mile to get natural wonders into my territory
But NWs are supposed to be special. If you can get one by your starting city all the time, how special are they really?I started near Païtiti in two consecutive multiplayer games, I have to say it's not the game changer one might expect. So yeah, more natural wonders to begin with would be a good start, and better ones too. (like each one is a Païtiti of some sort)
I've actually been using TERRA MIRABILIS for a while now... it adds many wonders to the game, but more importantly balances them out pretty well so that no natural wonder feels useless (like cliff of dover for example) and the more OP ones are toned down... It also ensures that you'll have set number of wonders on map depending on map size...
There is a big difference between settling your first city on paititi or your third city.I started near Païtiti in two consecutive multiplayer games, I have to say it's not the game changer one might expect. So yeah, more natural wonders to begin with would be a good start, and better ones too. (like each one is a Païtiti of some sort)
This sounds good, just making natural wonders more desirableI've actually been using TERRA MIRABILIS for a while now... it adds many wonders to the game, but more importantly balances them out pretty well so that no natural wonder feels useless (like cliff of dover for example) and the more OP ones are toned down... It also ensures that you'll have set number of wonders on map depending on map size...
My question was is there such a mod or not, not you opinion on how relevant you thinks NW are.How much more relevant can they be without being broken?
Some wonders are so good that they are already effectively letting you play on a difficulty or two lower if you happen to spawn next to them.
Paititi for instance makes a Deity game feel like an Emperor game.
(Some wonders could need a buff though, like Eye of the Sahara, Lake Rethba etc.).
Thanks for answering my question wil get the mod and not just posting an opinion.This sounds good, just making natural wonders more desirable
My point is that they are plenty relevant already.My question was is there such a mod or not, not you opinion on how relevant you thinks NW are.
Yeah I'm not a great player. I easily get diluted in the mass of options. I have no particlar favorite opener, except if I'm Scythia. (or, Rome let's say) I guess you could use the money to buy builders and settlers, but the income puts some time to increase, because on turn 1 you can work only 1 tile...There is a big difference between settling your first city on paititi or your third city.
If you arent reaping massive benefits off of paititi from turn 1 (assuming you settled the first city there), you're doing something wrong in your opener.
You mean those improvements that increase faith n gold at the beginning for Scythia? Could those darn things get gold up in a minute?Yeah I'm not a great player. I easily get diluted in the mass of options. I have no particlar favorite opener, except if I'm Scythia. (or, Rome let's say) I guess you could use the money to buy builders and settlers, but the income puts some time to increase, because on turn 1 you can work only 1 tile...
I'll definitely agree that some wonders are very lackluster. Cliffs of Dover have been dumped on for years, but they've now been buffed to the point where they can be quite useful. Others still are painfully weak in terms of basic tile yields, and I'd like to see them brought up a bit. Part of the balance of the natural wonders is their adjacency bonuses for fantastic holy sites. That should factor in as well, so the multi-tile natural wonders need a bit less of a buff than the one tile ones. When you run into one of these, you should be excited to see them and immediately want to plop a city down next to it to grab it.Hey guys is there a mod that makes natural wonders more relevant, just cant see the use in going the extra mile to get natural wonders into my territory
No I mean about the "opener". With Scythia I try to get Archery boost with a slinger early, build a settler if I have not two horses sources (vanilla) and rush Animal Husbandry or whatever tech that allows me to build horsemen. About the other civs it's less clear, I usually build a builder before a settler to get the sp boost, then a settler before a district, and maybe another one, another builder, etc. I usually suck at building districts. I'm late at it that's why they are more expensive too.You mean those improvements that increase faith n gold at the beginning for Scythia? Could those darn things get gold up in a minute?
That seems like a pretty aggressive start. It seems like you know how to conquer cities good.No I mean about the "opener". With Scythia I try to get Archery boost with a slinger early, build a settler if I have not two horses sources (vanilla) and rush Animal Husbandry or whatever tech that allows me to build horsemen. About the other civs it's less clear, I usually build a builder before a settler to get the sp boost, then a settler before a district, and maybe another one, another builder, etc. I usually suck at building districts. I'm late at it that's why they are more expensive too.
Yeah that's aggressive but that's the whole point of Scythia. No wonder why they are banned from most mp games.That seems like a pretty aggressive start. It seems like you know how to conquer cities good.
Rome is a good civ... A good one but its praetorians aren't always formidable and are stoppable. As for the horse attacks they're totally stoppable sometimes on many instances but their speeds and good upt on multiplayer, could render a defender with little time to put up decent defenses... I remember I fended off some praetorians with Japan in a shore once on mp.Yeah that's aggressive but that's the whole point of Scythia. No wonder why they are banned from most mp games.Rome neighbour just doesn't have a chance. Most of the time that way I win, except a couple times where I sent my horsemen north while the enemy was south, the time I go back he adopted the same strategy as me, and he had great unique annoying generals. There's this game too where I conquered half the map, but after a while I decided to stop to conquer, too bad after a while my neighbour built 1 plane and one shoted all my horsemen stationned here 1 per turn. It was absurd. I should have attacked him long before eventhough he had hoplites.