Making a Gibraltar not possible?

playshogi

Emperor
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Nov 1, 2001
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From one of the previews it says: "If you can isolate or surround a foreign city, it basically becomes a bubble in your territory. The leader of that faction may feel pressure to trade the city to you. If not, the city has a good chance of rioting because it wants to join your faction."

However, I don't see Gibraltar rioting to join Spain.
There's also a Russian city (Kaliningrad) surrounded by other countries and hundreds of miles from Russia, and it has no "happiness" problems.
Hopefully, it will be possible to control a beachhead like that.
 
One of my favorite ways to play Civ3, is to have a small group of high production, culture citys, and a lots of small colony citys around the world to seize different resources.
 
Well, if the city has high enough culture and such then it wont be traded to you
 
The point being also is you dont see Gibalter or others of the sort, producing alot.
 
Both those areas have access to the sea and therefore a link back to their mother nations. And if someone tried to sever that link with a blockade, then yes, that area would begin to feel pressure. Well, before the UK or Russia crushed whoever it was stupid enough to blockade the Gibraltar or Kaliningrad enclaves.

Generally, I agree with the new design idea. If you don't have regular contact with your lands (via straight land connection or over friendly and open seas/land/air routes) then how can you expect to run them?
 
It would also be good if the expanded the 'Colonies' idea to include simple Military base type things since a City in Civ is more of a region with a significant population +productive capacity... Gibralter really is just an Outpost/military Base.. hopefully we'll have more of that. (possibly as a way of claiming territory Without having culture there)
 
Krikkitone said:
It would also be good if the expanded the 'Colonies' idea to include simple Military base type things since a City in Civ is more of a region with a significant population +productive capacity... Gibralter really is just an Outpost/military Base.. hopefully we'll have more of that. (possibly as a way of claiming territory Without having culture there)

That could be cool. Especially if they overcome the enormous flaw of allowing forts and airbases but not naval bases!
 
The romans engulfed alot of barbarian tribes. It happend all the time in early history. So it should stay. I was glad to see that added to the game
 
That would be nice, able to set up a little square that ships can sail into. One of the huge flaws with colonies too in Civ III, they only worked with land routes, they weren't "harbours".
 
There's also a Russian city (Kaliningrad) surrounded by other countries and hundreds of miles from Russia, and it has no "happiness" problems.
Kaliningrad has hapiness problems - transportation to Russia (vacation, etc.). Trust me.
 
It is a nice idea and would hopefully stop things like the "east russia scenario" from happening as much
 
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