I made the agreement with Elodie that gives +20% production for culture buildings. At least with the OER I got no prod bonus. :| Will test further
This does work partly correctly for me - even for OER. However this agreement reduces the construction costs and doesn't show up in the production modifiers. I had it at 15%: OER was 34 instead of 40 production at normal speed, for example. Xeno Sanc also was correctly affected.
However, a post quest Network (giving culture) was NOT affected by this agreement. So there is still an issue here.
This may be an issue that's bugged me since BE came out... Food, Production, Science, and Energy are all floating point values, but Culture is an integer, so it might just be rounded/truncated so that you don't get the increase.
This does work partly correctly for me - even for OER. However this agreement reduces the construction costs and doesn't show up in the production modifiers. I had it at 15%: OER was 34 instead of 40 production at normal speed, for example. Xeno Sanc also was correctly affected.
However, a post quest Network (giving culture) was NOT affected by this agreement. So there is still an issue here.
I don't think so. We're looking at 15% of 185 production. Culture doesn't even come into the discussion - other than for what buildings should have the discount. Unless I misunderstand your point.
Olodune said:However, a post quest Network (giving culture) was NOT affected by this agreement. So there is still an issue here.
Great thread! A few observations from me based on 4 games:
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[*]You can no longer zoom out of the tech web.
[/LIST]
I really wish we could get some kind of indication from Firaxis of what bugs they think are the most pressing and what they are prioritizing fixing. This whole two weeks of silence thing is really bugging me...
Here is a minor UI bug that I've seen in several games. When cities overlap often I can only buy certain tiles from one of the two cities. For example despite having gold and clicking on this "buy" button - nothing happens. If I enter the neighouring city's screen I can buy this tile. I don't recall having this problem in Civ 5.
I really wish we could get some kind of indication from Firaxis of what bugs they think are the most pressing and what they are prioritizing fixing. This whole two weeks of silence thing is really bugging me...
Perhaps there should be a section titled Text in the original post?
Anyway, here's one I've just come across:
Butuiller Co. Family Drone (An artifact from a Supremacy quest.)
"... built to replace the void once filled by domesticated animal companions..."
Probably not their highest priority one, but still here from vanilla:
Mods that affect the unit panel in any way (unit promotions, worker actions etc) completely bug out the UI unless you jump through a bunch of unloading and reloading hoops.
It affects a lot of mods and really restricts what can be done, so it would be really good to get it fixed.