OK, I get the "senseless slaughter" point against the previous proposal regarding Article C. It is a valid point, and to be completely honest I don't want to raze cities that flip to us, or that we are powerful enough to demand in peace, either.
I do hope however that at least some of the people here understand that part of the fun of the game is being able to outmanouver the AI's. Take a good look at what we have for a game structure right now.
I conceded point 1 long ago.
Point 4 is a style thing really -- do we want to be forced into 4 captured cities on our continent and 3 on the other(s), or have flexibility to choose 2 local and 5 remote, or even all local? Do we want to be able to adjust what we're doing based on resource locations (of new resources primarily), or stick with the first good thing we see?
Point 3 is midway between being important and being insignificant. For Germany, if we took another city and razed it, or if we were allowed to keep cities taken peacefully, it wouldn't make a big difference. On the other hand, take France. If we could capture Paris, destroy Lyons, and then get Besancon in peace and keep it, this would be a very big deal.
Point 2 is the big killer. We work our butts off on local culture to the point that we have a realistic chance of flipping an enemy border town, and we're not allowed to take advantage of that if it does happen. What kind of fun is that?
So, you ask, why is this bozo writing any more on the topic now that we've collectively torn his current proposal to shreds? Because he's always optimistic that there may be some way to restore hope. Hope that we can play at least some of this game in a normal way, instead of doing unnatural things to satisfy our urge to make winning harder.
I won't bother with legal language. Simply put, keep the existing limit on one city per civ captured, but limit that clause to captured in battle, and let us keep any city captured in peace.
My prediction is that this will still go over like a lead balloon because it makes our task too easy, but an optimist has to try.
I do hope however that at least some of the people here understand that part of the fun of the game is being able to outmanouver the AI's. Take a good look at what we have for a game structure right now.
- We're not allowed to expand any more.
- We gain nothing from going head to head on culture.
- Instead of being able to safely end wars early and keep some of the spoils, we are forced to prolong wars or stop short of where the strategic goal should be.
- Instead of adjusting our play to favor keeping more land from the civs with good land and ignore the ones with bad land, we have to take from all equally.
I conceded point 1 long ago.
Point 4 is a style thing really -- do we want to be forced into 4 captured cities on our continent and 3 on the other(s), or have flexibility to choose 2 local and 5 remote, or even all local? Do we want to be able to adjust what we're doing based on resource locations (of new resources primarily), or stick with the first good thing we see?
Point 3 is midway between being important and being insignificant. For Germany, if we took another city and razed it, or if we were allowed to keep cities taken peacefully, it wouldn't make a big difference. On the other hand, take France. If we could capture Paris, destroy Lyons, and then get Besancon in peace and keep it, this would be a very big deal.
Point 2 is the big killer. We work our butts off on local culture to the point that we have a realistic chance of flipping an enemy border town, and we're not allowed to take advantage of that if it does happen. What kind of fun is that?
So, you ask, why is this bozo writing any more on the topic now that we've collectively torn his current proposal to shreds? Because he's always optimistic that there may be some way to restore hope. Hope that we can play at least some of this game in a normal way, instead of doing unnatural things to satisfy our urge to make winning harder.
I won't bother with legal language. Simply put, keep the existing limit on one city per civ captured, but limit that clause to captured in battle, and let us keep any city captured in peace.
My prediction is that this will still go over like a lead balloon because it makes our task too easy, but an optimist has to try.
