nguyenforthewin13
Chieftain
- Joined
- Jul 5, 2017
- Messages
- 35
As far as I'm aware, any body of water nine or less tiles in area is considered a lake by the game, offering fresh water access to cities and surrounding tiles. However, any body of water larger than nine tiles is automatically considered salt water and so does not give such bonuses.
I'm wondering this: is there a way to allow lakes to be bigger than just nine tiles? I tried hunting through the game's base XML and Lua and couldn't find anything related to lake size. The reason I'm asking this is because I'm making a Europe map where Lake Ladoga and Lake Vanern are each larger than nine tiles, and I'd prefer for them to be considered fresh water. Any and all help would be appreciated.
I'm wondering this: is there a way to allow lakes to be bigger than just nine tiles? I tried hunting through the game's base XML and Lua and couldn't find anything related to lake size. The reason I'm asking this is because I'm making a Europe map where Lake Ladoga and Lake Vanern are each larger than nine tiles, and I'd prefer for them to be considered fresh water. Any and all help would be appreciated.