Rod
King
Hello,
there is a misunderstanding. I did not say uproot a city and resettle the same city.
I said :
Disband city with city size X -> get X standard melee units (acc. to current tech) (e.g. Axemen after Copperwork) -> use any unit to found new city -> use any unit to add population to this city.
Cities dont grow, but people have to be fed. Only way to make a city grow is by joining more units.
City don't have buildings.
You can not abandon the last city.
If you disband the capital then another city becomes capital automatically (the current biggest one).
I also didnt say to have mobile camps instead of cities.
I said have normal cities that can work tiles, but have no buildings and no improvements, hence you get standard extra returns from each tile (like having an invisible improvement on each tile that gives you 1food, 1 hammer, 1 commerce)
In the result the AI must understand that the only purpose of the Doviello is to roam around like a pack of wolfes always searching for new prey. Hence they will search for the next civilized land and then they will plunder these lands. They will research only military techs, they will rush out only units and then they will raze the foreign improvements , they will conquer and raze the foreign cities and if the last resistance is crushed and the last citizen of the prey country is enslaved then they will move further .... until somebody can finally stop them ...
there is a misunderstanding. I did not say uproot a city and resettle the same city.
I said :
Disband city with city size X -> get X standard melee units (acc. to current tech) (e.g. Axemen after Copperwork) -> use any unit to found new city -> use any unit to add population to this city.
Cities dont grow, but people have to be fed. Only way to make a city grow is by joining more units.
City don't have buildings.
You can not abandon the last city.
If you disband the capital then another city becomes capital automatically (the current biggest one).
I also didnt say to have mobile camps instead of cities.
I said have normal cities that can work tiles, but have no buildings and no improvements, hence you get standard extra returns from each tile (like having an invisible improvement on each tile that gives you 1food, 1 hammer, 1 commerce)
In the result the AI must understand that the only purpose of the Doviello is to roam around like a pack of wolfes always searching for new prey. Hence they will search for the next civilized land and then they will plunder these lands. They will research only military techs, they will rush out only units and then they will raze the foreign improvements , they will conquer and raze the foreign cities and if the last resistance is crushed and the last citizen of the prey country is enslaved then they will move further .... until somebody can finally stop them ...