roguepro92
Warlord
- Joined
- Mar 19, 2010
- Messages
- 218
pick Babylon as leader
settle 4-5cities depending on map size, small 3-4, standard 4-5, large 5-7
make sure they all heavy food and all coastal.
take the NC opener. so worker>monument>library>NC>toss out worker and settlers till satisfied.
take the free settler from policy and save the rest for later < check that box before game starts
i prefer to play scattered islands or any map that gives you isolated but tiny land space and settle only coastal cities.
now reason to play babylon is the free scientist + you get double boost from scientist specialty, which is what you will abuse
first 2 maybe even 3rd will settle in your main so make sure to leave 3x2food tiles un-upgraded
in a decent game its fair to toss out 12+scientists, i prefer to save them until later'ish game and use all same time to cut the tree into pieces and burn it all together.
all the saved policy's go into left column of commerce hence coastal cities get nice production boost which will likely be all the hammer you need assuming you don't cut your trees down which will later get lumber mill. and hopefully you have atleast 2 fish per city and a close enough lake
tech wise go strictly 2nd line which gives scientist specialty slot buildings.
each city should have all the scientist slot buildings and multipliers. use your extra policies to lead you to 2free technology or/and improve special citizen's happiness/food consumption. neither should be any problem.
dont tech any military, sign RA, open border, pay tribute, keep friendly with 2-3nations in a "makeshift" alliance 24/7 DOF, but dont follow them into denouncement, war if asked and sign peace soon as you can pay if you must, not too heavily tho. and soon as defensive pact is open, sign it with everyone who will sign it with you. Keep friendly with everyone, everyone should be signed into pact exception of one who is 24/7 war with you and is denounced by all your friends, that guy's cities will provide your caravels with their xp.
bam.4/5 games in emperor/immortal, the one i lost i got backstabbed and my navy was too weak to hold off invasion before i can sign peace.
one thing, all 5 games i seem to be starved in gold paying tribute and signing RA with my friend alliance. i was only able to upkeep a decent navy 5-7 all at least lvl6+ and i only had 1bowman per city no other ground unit. make sure to pay super hardcore attention on your water for incoming embarked units if your in war because once they land. your screwed
go for science win, space or domination by amazing tech lead, bombers before anyone else or nuke
cultural doesn't seem to work and can't win by UN because well you got no money at all to even buy 1CS
: due to lack of money to buy happiness buildings or resource, make sure to have 25+happiness before you go puppet the world.
domination only works because your frigates with lvl6+ can later upgrade and wreck havoc on all in range cities with their 3range attack and 2attack per turn and still move. in all 4 games i was able to get 3 units with all 12upgrades
EPIC FUN!
you can conquer the world with 1tank, 1infantry, carrier with 3bombers with 3xcity, 1x per turn heal upgrades and your navy to bombard all enemy land units/city and nearby naval.
your early warfare should be strictly bowman per city only to defend. get caravels out soon as you can and start gathering their lvls for later when they upgrade
gl/hf
settle 4-5cities depending on map size, small 3-4, standard 4-5, large 5-7
make sure they all heavy food and all coastal.
take the NC opener. so worker>monument>library>NC>toss out worker and settlers till satisfied.
take the free settler from policy and save the rest for later < check that box before game starts
i prefer to play scattered islands or any map that gives you isolated but tiny land space and settle only coastal cities.
now reason to play babylon is the free scientist + you get double boost from scientist specialty, which is what you will abuse

in a decent game its fair to toss out 12+scientists, i prefer to save them until later'ish game and use all same time to cut the tree into pieces and burn it all together.
all the saved policy's go into left column of commerce hence coastal cities get nice production boost which will likely be all the hammer you need assuming you don't cut your trees down which will later get lumber mill. and hopefully you have atleast 2 fish per city and a close enough lake

tech wise go strictly 2nd line which gives scientist specialty slot buildings.
each city should have all the scientist slot buildings and multipliers. use your extra policies to lead you to 2free technology or/and improve special citizen's happiness/food consumption. neither should be any problem.
dont tech any military, sign RA, open border, pay tribute, keep friendly with 2-3nations in a "makeshift" alliance 24/7 DOF, but dont follow them into denouncement, war if asked and sign peace soon as you can pay if you must, not too heavily tho. and soon as defensive pact is open, sign it with everyone who will sign it with you. Keep friendly with everyone, everyone should be signed into pact exception of one who is 24/7 war with you and is denounced by all your friends, that guy's cities will provide your caravels with their xp.
bam.4/5 games in emperor/immortal, the one i lost i got backstabbed and my navy was too weak to hold off invasion before i can sign peace.
one thing, all 5 games i seem to be starved in gold paying tribute and signing RA with my friend alliance. i was only able to upkeep a decent navy 5-7 all at least lvl6+ and i only had 1bowman per city no other ground unit. make sure to pay super hardcore attention on your water for incoming embarked units if your in war because once they land. your screwed

go for science win, space or domination by amazing tech lead, bombers before anyone else or nuke

cultural doesn't seem to work and can't win by UN because well you got no money at all to even buy 1CS

domination only works because your frigates with lvl6+ can later upgrade and wreck havoc on all in range cities with their 3range attack and 2attack per turn and still move. in all 4 games i was able to get 3 units with all 12upgrades

you can conquer the world with 1tank, 1infantry, carrier with 3bombers with 3xcity, 1x per turn heal upgrades and your navy to bombard all enemy land units/city and nearby naval.
your early warfare should be strictly bowman per city only to defend. get caravels out soon as you can and start gathering their lvls for later when they upgrade
gl/hf