Marshall Thomas
King
- Joined
- Dec 11, 2005
- Messages
- 700
In my current game, I just adopted the freedom social policy for the first time in any of my games. I'm finding it's bonus really interesting, as it's a great way to avoid "unhappiness" every turn.
Whenever you find yourself with 1 or 2 unhappiness just before the end of a turn, you can simply go to a few cities and take citizens off tiles and your happiness goes up one for every two citizens you turn into specialist. But they don't even need to be specialist; they can be just "citizens" who don't work tiles (+1 hammers).
So with "freedom", you really should never end a turn with an unhappy civilization, unless unhappiness is really high. Bringing in population off the surrounding land (city tiles) is really one of the only fast solutions to unhappiness (contructing happiness buildings and aquiring more luxury resourses can often take several turns).
What do you think this represents historically? That the joys of freedom applied more to the urban, city dwelling population than it did to farmers, miners and fisherman (country folk)? Thanks in advance
edit: what do you think that the citizen "specialist" is intended to reflect historically. They're not really specialist, as they don't generate any great person points; they just give +1 hammer. Though they are effected by "freedom" in the same way as specialist are (less unhappiness from population then citizens working tiles). Just curious.
Whenever you find yourself with 1 or 2 unhappiness just before the end of a turn, you can simply go to a few cities and take citizens off tiles and your happiness goes up one for every two citizens you turn into specialist. But they don't even need to be specialist; they can be just "citizens" who don't work tiles (+1 hammers).
So with "freedom", you really should never end a turn with an unhappy civilization, unless unhappiness is really high. Bringing in population off the surrounding land (city tiles) is really one of the only fast solutions to unhappiness (contructing happiness buildings and aquiring more luxury resourses can often take several turns).
What do you think this represents historically? That the joys of freedom applied more to the urban, city dwelling population than it did to farmers, miners and fisherman (country folk)? Thanks in advance
edit: what do you think that the citizen "specialist" is intended to reflect historically. They're not really specialist, as they don't generate any great person points; they just give +1 hammer. Though they are effected by "freedom" in the same way as specialist are (less unhappiness from population then citizens working tiles). Just curious.