ToddMarshall
Maniac - Stellar Wingman
I'm back finally, and looking forward to a few more SG's with the "endless discussion" team
. I have 3 games in mind that I want to give a go. They will be run Consecutively rather than concurrently. Ideas #1 and #2 have ceartian elements in common, while yet being fundimentally diffrent in their victory goals. Which we do first will be up to the team. (I vote for space!)
Idea #1: The one built city Spaceship Victory. The Initial Idea is this.
The One Built City Idea:
Civ: Babalon or Mayans
Difficulty: Demigod
Map: Between Small and Medium (90 X 90)/Temperate/Flat/Pangea/ 20% land
Barbarians are Raging
Opponents 6 - The 6 Expansionist civs with no cheap cultural buildings (Zulu, Mongols, Americans, Hittites, Inca, Portugeese)
Varient Rules:
We may only build One city ever.
We may obtain up to 5 more cities maximum (with an exception noted below) and must propaganda/flip/capture them. They must be capable of joining boarders with one of our current cities on first boarder expansion (or upon fist boarder expansion by a recently captured city so we wouldn't have to sit arround 5 or so turns waiting to capture a city in rapid succession) which must be done asap by rushbuy or whip of a culture building, even if it isnt ordinarily a prudent thing to do (we are allowed to let it get 1 shiled in the box first to save the double price rushing), and the city may work no citizens until it has a trade route and joined boarders with the capital.
Once we take ownersip of a city, it is our city and may never be abandoned or replaced. If it is razed, then we just have to plug along with no more than 5 total cities the rest of the game. If it is captured, we must make every reasonable effort to recapture it.
I know this doesn't sound too tough, but the kicker is that we are going for space ship victory, with all but 20k culture and domination enabled. (Probably impossible on Dieity).
Note: Space race now needs Robotics (and Uranium) for Stasis chamber
I have won this on Emperor in PTW, so it is doable on that level. The only requirements for the start are a river and costal access (so we could build the Colossus) and a non jungle/marsh wasteland area.
Also, to keep this from becoming a milking effort, we may only declare war with the intent of taking cities to reach our core of 6. Once we have our 6 cities, we may not declare war on anyone else unless it is required to get Aluminum or Uranium. If they declare on us though, we can do our worst to that civ if we chose. We are allowed to sign MPP's if we choose, but must fight only defensively we we declare on somone via this triggering. We may NEVER sign RoP agreements.
After discovering both Fission and Rocketry, we may embark on further city captures ONLY if there is NO other reasonable way, incuding trading, or razing and colonizing, to secure either Aluminum or Uranium and we may only war and capture cities for the purpose of being able to build the space ship. These cities may NEVER build anything, nor may we then build the FP anywhere.
An additional rule is that we must make every reasonable effort to keep our capital the #1 city at all times meaning we want wonders built there.
The OCN will be set back to 14 for this sceneareo. We'll do w/o the FP by being caped at 6 cities. The original idea was for the Civ to be Babalon for all those cheap culture buildings and Bowmen, yes, Bowmen. However Charis has suggested the Mayans as an Alternative (similar UU). I'm open to this idea since I know everyone is going to want to test out the new civs.
Our cultural mindset is we just want to be left alone to live in peace and happyness in our little shangra-la, but these other civs keep crowding in on us. Finally, we can take it no more and sweep out a nice path arround our capital . Later on, even this isn't enough, so we seek refuge in space away from these barbarians.
Idea #2: The One Built City Conquest.
Civ: Mayans or Babalon (whichever wasn't use in the Above game)
Difficulty: Demigod (or Deity if we are filling really massochistic, though I doubit we could win.)
Map: Small/Warm/Wet/4 Billion/Pangea
Barbs: Raging (or Roaming if Dieity!)
Opponents: 5 Random
Varient Rules: We may only build one city ever.
Victory Conditions: Space and Conquest enabled, but Space is off the table for us.
The requiremnts for an acceptable start would be a river and fertile terrain at the capital. (ie. it would have to be able to grow to size 12 in despotisim WITHOUT clearing wetlands and be able to reach 20 (actually 21 since one will be lost to corruption) shields at size 12.)
All diplomatic options are available to us.
Idea #3:Sid just win
Civ: Majority Vote Decides
Difficulty: Sid
Map:Large/Random/Random/Pangea (no pellago map for us!) /40% Land
Barbs: None
Opponents: Only 7 (I want to get more than 3 cities!). We can randomize or pick some or all.
Victory Conditions: All Enabled
Requirements for Start location: Fresh Water and Fertile land is a Must. Ok, maybe thats a crutch, but we'll most likely need it. And it's still more demanding than a 20% land pelago! Expect no more than a small chance to win from what Sulla is saying. This will DEFFINATELY not be an SG for the feint of heart.
The First game is tentitavely slated to begin November 14th (to coincide with the "rest of world" release of C3C. The original plan was to use the Babs/Spaceship for this game but some other options seem worth discussing.
Option 1: just stick with the program and do the Bab/Space game first.
Pros: This was the idea that I used to get you all to sign up, and I'd rather just stick to the program than lose even one person. Bab's seem to fit this concept the best. (The selected opponents were all selected because they were expansionist and didn't share a civ trait with Babalon). It will let us test out the new space race dynamics (since one part now needs 2 advances previously never needed)
Cons: With the new Civs and Civ traits it may be more appealing to use one of the new Civs (esp the Mayans) instead for the first game. Bab's seem even MORE strongly to fit #2 (they DID conquere the whole known world from one city afterall). I planed a somewhat extensive overhaul of the early babalonian military to foccus on the bow units, but I'm having trouble getting the editor to cooperate for some unknown reason...... Saving Babalon for game #2 would allow me more time to sort this problem out.
Option #2 Use The spaceship game but Sub in the Mayans.
Pros: Get to play arround with one of the new civs which has a similar UU (costs more but enslaves (yum!)). Would allow me more time to sort out the "bab unit changes problem" in the editor and we could send them conquering in game 2. (or maybe I can bribe Matt_G to fix it. I think he is an old hat at it (from working on DyP??). The selected opponents do still seem to fit the concept no matter who the opposing civ is. Maybe not quite as strongly of a fit, but a fit nonetheless. We still get to be early testers of the space race dynamics.
Cons: The enslavemnt of the Javilins would probably be more useful in a conquest style game than they would here. Not the originally advertised civ for this game so if anyone strongly objects to the change........
Option #3: Use the Mayans in idea #2 instead.
Pros: Get to play arround with one of the new civs which has a similar UU (costs more but enslaves (yum!)). Would allow me more time to sort out the "bab unit changes problem" in the editor and we could send them conquering in game 2. The Javelins would seem to be of more use in this game than the space ship one.
Cons: We don't get to be one of the early testers of the space race dynamics. Babs probably fit this concept better from a historical/role play perspective. Neither the originally advertised civ OR the oviginal concept for the game. It would take a unanamous decision to go with this game first.
Roster for Game 1 (In no particular order at this point)
Todd"Maniac"Marshall
meldor
Ridgelake
Charis
Skyfish
Matt_G
Reagan has promised to lurk and I'm going to hold him to it!
Rules for this series are simply that we avoid any of the Realms Beyond listed exploits, and also avoid the Negative Science exploit and Multiple Demand exploit. I'm sure everyone signed up allready knows these and knows where to find them so I won't elaborate further
Game #1 (and probably game #2) will be at a relaxed pace. 48 hours to "get it" and 96 hours to complete. (Thats almost a week in total there. If you need longer than that I encourage you to swap rather than ask for a skip (unless you really need a skip). Swaping is fine and dandy by me. I probably don't even NEED time rules with this group of battle hardened SG'ers, but.....
For game #1 First player plays to the end of 3000BC, 2nd player MAY take 20 turns if his first 10 are completely uneventful, each player after that plays 10 turns
I'd like the roster to all check in and vote for which game we should do first and also confirm you have C3C (or when you expect to get it). Also let me know where you'd like to go on the roster order (I think Skyfish needs a later slot while he waits for his copy of C3C and I also think I saw somewhere where Ridgelake was going to be out of town for a few days??? *Might have been Reagan though not sure*

Idea #1: The one built city Spaceship Victory. The Initial Idea is this.
The One Built City Idea:
Civ: Babalon or Mayans
Difficulty: Demigod
Map: Between Small and Medium (90 X 90)/Temperate/Flat/Pangea/ 20% land
Barbarians are Raging
Opponents 6 - The 6 Expansionist civs with no cheap cultural buildings (Zulu, Mongols, Americans, Hittites, Inca, Portugeese)
Varient Rules:
We may only build One city ever.
We may obtain up to 5 more cities maximum (with an exception noted below) and must propaganda/flip/capture them. They must be capable of joining boarders with one of our current cities on first boarder expansion (or upon fist boarder expansion by a recently captured city so we wouldn't have to sit arround 5 or so turns waiting to capture a city in rapid succession) which must be done asap by rushbuy or whip of a culture building, even if it isnt ordinarily a prudent thing to do (we are allowed to let it get 1 shiled in the box first to save the double price rushing), and the city may work no citizens until it has a trade route and joined boarders with the capital.
Once we take ownersip of a city, it is our city and may never be abandoned or replaced. If it is razed, then we just have to plug along with no more than 5 total cities the rest of the game. If it is captured, we must make every reasonable effort to recapture it.
I know this doesn't sound too tough, but the kicker is that we are going for space ship victory, with all but 20k culture and domination enabled. (Probably impossible on Dieity).
Note: Space race now needs Robotics (and Uranium) for Stasis chamber
I have won this on Emperor in PTW, so it is doable on that level. The only requirements for the start are a river and costal access (so we could build the Colossus) and a non jungle/marsh wasteland area.
Also, to keep this from becoming a milking effort, we may only declare war with the intent of taking cities to reach our core of 6. Once we have our 6 cities, we may not declare war on anyone else unless it is required to get Aluminum or Uranium. If they declare on us though, we can do our worst to that civ if we chose. We are allowed to sign MPP's if we choose, but must fight only defensively we we declare on somone via this triggering. We may NEVER sign RoP agreements.
After discovering both Fission and Rocketry, we may embark on further city captures ONLY if there is NO other reasonable way, incuding trading, or razing and colonizing, to secure either Aluminum or Uranium and we may only war and capture cities for the purpose of being able to build the space ship. These cities may NEVER build anything, nor may we then build the FP anywhere.
An additional rule is that we must make every reasonable effort to keep our capital the #1 city at all times meaning we want wonders built there.
The OCN will be set back to 14 for this sceneareo. We'll do w/o the FP by being caped at 6 cities. The original idea was for the Civ to be Babalon for all those cheap culture buildings and Bowmen, yes, Bowmen. However Charis has suggested the Mayans as an Alternative (similar UU). I'm open to this idea since I know everyone is going to want to test out the new civs.
Our cultural mindset is we just want to be left alone to live in peace and happyness in our little shangra-la, but these other civs keep crowding in on us. Finally, we can take it no more and sweep out a nice path arround our capital . Later on, even this isn't enough, so we seek refuge in space away from these barbarians.
Idea #2: The One Built City Conquest.
Civ: Mayans or Babalon (whichever wasn't use in the Above game)
Difficulty: Demigod (or Deity if we are filling really massochistic, though I doubit we could win.)
Map: Small/Warm/Wet/4 Billion/Pangea
Barbs: Raging (or Roaming if Dieity!)
Opponents: 5 Random
Varient Rules: We may only build one city ever.
Victory Conditions: Space and Conquest enabled, but Space is off the table for us.
The requiremnts for an acceptable start would be a river and fertile terrain at the capital. (ie. it would have to be able to grow to size 12 in despotisim WITHOUT clearing wetlands and be able to reach 20 (actually 21 since one will be lost to corruption) shields at size 12.)
All diplomatic options are available to us.
Idea #3:Sid just win
Civ: Majority Vote Decides
Difficulty: Sid
Map:Large/Random/Random/Pangea (no pellago map for us!) /40% Land
Barbs: None
Opponents: Only 7 (I want to get more than 3 cities!). We can randomize or pick some or all.
Victory Conditions: All Enabled
Requirements for Start location: Fresh Water and Fertile land is a Must. Ok, maybe thats a crutch, but we'll most likely need it. And it's still more demanding than a 20% land pelago! Expect no more than a small chance to win from what Sulla is saying. This will DEFFINATELY not be an SG for the feint of heart.
The First game is tentitavely slated to begin November 14th (to coincide with the "rest of world" release of C3C. The original plan was to use the Babs/Spaceship for this game but some other options seem worth discussing.
Option 1: just stick with the program and do the Bab/Space game first.
Pros: This was the idea that I used to get you all to sign up, and I'd rather just stick to the program than lose even one person. Bab's seem to fit this concept the best. (The selected opponents were all selected because they were expansionist and didn't share a civ trait with Babalon). It will let us test out the new space race dynamics (since one part now needs 2 advances previously never needed)
Cons: With the new Civs and Civ traits it may be more appealing to use one of the new Civs (esp the Mayans) instead for the first game. Bab's seem even MORE strongly to fit #2 (they DID conquere the whole known world from one city afterall). I planed a somewhat extensive overhaul of the early babalonian military to foccus on the bow units, but I'm having trouble getting the editor to cooperate for some unknown reason...... Saving Babalon for game #2 would allow me more time to sort this problem out.
Option #2 Use The spaceship game but Sub in the Mayans.
Pros: Get to play arround with one of the new civs which has a similar UU (costs more but enslaves (yum!)). Would allow me more time to sort out the "bab unit changes problem" in the editor and we could send them conquering in game 2. (or maybe I can bribe Matt_G to fix it. I think he is an old hat at it (from working on DyP??). The selected opponents do still seem to fit the concept no matter who the opposing civ is. Maybe not quite as strongly of a fit, but a fit nonetheless. We still get to be early testers of the space race dynamics.
Cons: The enslavemnt of the Javilins would probably be more useful in a conquest style game than they would here. Not the originally advertised civ for this game so if anyone strongly objects to the change........
Option #3: Use the Mayans in idea #2 instead.
Pros: Get to play arround with one of the new civs which has a similar UU (costs more but enslaves (yum!)). Would allow me more time to sort out the "bab unit changes problem" in the editor and we could send them conquering in game 2. The Javelins would seem to be of more use in this game than the space ship one.
Cons: We don't get to be one of the early testers of the space race dynamics. Babs probably fit this concept better from a historical/role play perspective. Neither the originally advertised civ OR the oviginal concept for the game. It would take a unanamous decision to go with this game first.
Roster for Game 1 (In no particular order at this point)
Todd"Maniac"Marshall
meldor
Ridgelake
Charis
Skyfish
Matt_G
Reagan has promised to lurk and I'm going to hold him to it!

Rules for this series are simply that we avoid any of the Realms Beyond listed exploits, and also avoid the Negative Science exploit and Multiple Demand exploit. I'm sure everyone signed up allready knows these and knows where to find them so I won't elaborate further

Game #1 (and probably game #2) will be at a relaxed pace. 48 hours to "get it" and 96 hours to complete. (Thats almost a week in total there. If you need longer than that I encourage you to swap rather than ask for a skip (unless you really need a skip). Swaping is fine and dandy by me. I probably don't even NEED time rules with this group of battle hardened SG'ers, but.....
For game #1 First player plays to the end of 3000BC, 2nd player MAY take 20 turns if his first 10 are completely uneventful, each player after that plays 10 turns
I'd like the roster to all check in and vote for which game we should do first and also confirm you have C3C (or when you expect to get it). Also let me know where you'd like to go on the roster order (I think Skyfish needs a later slot while he waits for his copy of C3C and I also think I saw somewhere where Ridgelake was going to be out of town for a few days??? *Might have been Reagan though not sure*