Manipulating "Goody Huts"

Again I stand corrected, thank you Silverflame (and yes you did say it first) and Grey Fox.

Willem, you must have a very unusual playing style.
 
I think he is wondering why you'd still have goody huts to grab when getting towards the very end of the ancient era. But it actually isn't that hard to do, if playing on a huge pangea map that isn't too crowded with civs.
If there were still huts available on a standard map, then it would seem weird (unless the huts were on islands).
 
Willem, no insult intended. You just say in your post:

"I get it all the time" ... "Thats not unusual at all"

Now I haven't played hundreds of games of civ3 (Yet ;) ) but I have played a few. And I like to read the succession games and I have never seen this happen. I believe you (why wouldn't I), but I just haven't seen it. I was wondering why it would be so common for you to grab huts and get technology right at the point where you are researching the last ancient tech? Do you play on a mod as Silverflame suggests?

Re Bamspeedy: I don't think it would be hard to do if you were trying to do it. But it still seems to me that getting technology from a hut right when you are researching the last ancient tech would be unusual at best (unless you typically get all your ancient techs from huts). For example I am often already in the middle ages when I get my last ancient tech (typically monarchy or republic). But you are correct to say that it would be much more common if you are on a huge map with few other civs.
 
There are some bottlenecks in the tech tree where one could get stuck for 20 turns and 5 huts in the meantime can give him the tech *yndy searches for the ancient age tech tree* like for example alphabet or writing. I think it happened to me once.

I would give a detailed example but i think you get my point
 
Yndy, I get your point and that does make it a bit more likely, but still I would say this is unusual. If you are researching Alphabet and you already have BW, IW, Masonry, Pottery, The Wheel, WC, and CB and then you get five huts and all of them turn out to be techs then on your fith tech-hut in a row you would indeed get Alphabet. That is the most likely example I could come up with. I guess for some playing styles this would happen all the time.

As you say "I think it happened to me once"
 
Originally posted by Gothmog
Willem, no insult intended. You just say in your post:
I believe you (why wouldn't I), but I just haven't seen it. I was wondering why it would be so common for you to grab huts and get technology right at the point where you are researching the last ancient tech? Do you play on a mod as Silverflame suggests?


Yes, my game is heavily modded, plus I always play Expansionist. First off, my food requiremments are three instead of two, so overall the map doesn't get populated nearly as much as in the default game. And I play a 256x256 map with no possibility of cities in Desert and Tundra. Between those two things, there's always plenty of land left by the time I reach the Middle Ages. And so more goodyhuts. I'm still popping huts into the Industrial era sometimes.
 
Originally posted by Gothmog
Yndy, I get your point and that does make it a bit more likely, but still I would say this is unusual. If you are researching Alphabet and you already have BW, IW, Masonry, Pottery, The Wheel, WC, and CB and then you get five huts and all of them turn out to be techs then on your fith tech-hut in a row you would indeed get Alphabet. That is the most likely example I could come up with. I guess for some playing styles this would happen all the time.

As you say "I think it happened to me once"

For Ref: Large Pangenea Regeant/Monarchy Americans.

Actually if you clean the first tier, blocking alphabet will force out to monarchy. With a small amount of luck I can be on Monarchy in 35 moves. Ill trade for first tier stuff as much as possible except alphabet. On Monarchy, Ive been able to trade for second tier items.

Large pangenea gives you lots of huts reachable by foot.
The Americans and get you 3 scouts out fairly rapidly. After that I generally start with my first settler.
 
Re Willem: well that explains it then. Not an unusual playing style but an unusual mod. Sounds interesting.

Re Adroi: Welcome to CFC! I am not sure what you mean by "blocking alphabet will force out to monarchy". In the example I give the remaining available techs are: Myst, Poly, Monarchy, Horse, and then you would get Alphabet. If you only have the first tier there is also Iron Working (IW).

I think what you are saying is that you use this as a stratagy. You lock up Alphabet and trade for cheap techs so that your tech-huts will give you Monarchy early. Interesting, sounds good.

I like to play random civ (restarting if I have played it recently), random map style on Diety (where techs are more expensive even to trade for). So this probably wouldn't work for me, but I will keep it in mind. The advantages of early Monarchy are pretty large.
 
Originally posted by Gothmog
Re Adroi: Welcome to CFC! I am not sure what you mean by "blocking alphabet will force out to monarchy". In the example I give the remaining available techs are: Myst, Poly, Monarchy, Horse, and then you would get Alphabet. If you only have the first tier there is also Iron Working (IW).

I think what you are saying is that you use this as a stratagy. You lock up Alphabet and trade for cheap techs so that your tech-huts will give you Monarchy early. Interesting, sounds good.

I like to play random civ (restarting if I have played it recently), random map style on Diety (where techs are more expensive even to trade for). So this probably wouldn't work for me, but I will keep it in mind. The advantages of early Monarchy are pretty large. [/B]

I select Alphabet and crank my science rate down to the lowest, to still have it researched in 40 turns (I call that blocking, in reference to huts, since it will be the last one forced out). Ussually Ill pop Cerimonal Burial, prior to meeting other civs. After that, I can usually trade techs for Bronze working, Warrior Code and the Wheel as meet other civs. If not the generall, but not always followed path of the huts and science pop out as WC, Mys, BW, Wheel, IW, Poly, Horseback, and then Monarchy.

By then Alphabet is only 1 or 2 moves away and/or a lot cheaper to buy.

And it seems if you switch goverments that early, the anarchy is very short.
 
So you typically get eight techs from the huts? That is alot. I hope to get one or maybe two as a non expansionist civ and maybe twice as many as an expansionist civ, I guess a bit more on a large Pangea map. On a random map it can be more important to get Map Making early than Monarchy if it ends up being islands.
 
Actually I only get about 6, before I hit monarchy. I've traded for a few of those "starter" techs.

Yeah the strategy only works if you know you have foot access to large number of huts, and of course if you can avoid 1 move tiles. Moving scouts to uncover a large map area is necessary, if you waste time wading through jungles or forests, or if you don't work in two moves on hills and mountains, you lose a lot of precious time. I use the conscripts to wade through those areas, if possible.

On a huge pangenea, map making is nearly irrelevant to travel. Occasionally you'll get a big split, but ussually I only get 1 main land and very few islands.

Oh and I must confess, after thinking about it, I was a bit on 75%, it is probably more like 30-40%.

This strategy is a waste of time, unless you can use your immediate units (scout, Jaquar Warrior, et al) to scout and move at a pace of two. It works rarely on continents, and is a waste on archepeglia(sp?)

edit:
A footnote. I like playing with as many civs as possible, so on a standard huge, I would play 16. A month into PTW I modified the bix file to Huge: 180x180; 24 civs; 420 tech advance; 30 spaces between civs. Tech advance maybe should be upped a tad. The tatic was developed with the standard Huge world, though.

oh and it can help the Americans get that GA, near the discovery of Astronomy (Cornicopious,exp). It gives you a jump on the Hanging Gardens(ind); of course remember Im talking from a Regeant/Monarchy level, so it might not help that.
 
I was playing americans (expansionist), then I send a galley to a far small island.
I settle there and brougth my galley back, suddenly a goody hutt pops-up I sent my sperman to get the hutt and I got another settler.

it took me 8 turns to send a ship back :( and when picked the settler all available land was filled :mad:
 
I have never seen a GH pop up - aren't they intially seeded and that's it?

I have never gotten a city, for that matter.

Who leaves a GH next to their city (but outside the border)? That's just begging for another civ to take it.

I have seen barbarians pop huts (but it just disappeared, pity no hoarde of barbs came out).
 
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