Techs:
Fishing, hunting, AH, archery, BW, mysticism, agriculture, pottery, sailing, writing, IW (just started)
Builds:
Worker, work boat (built out of 100% solid gold, don't know how it floated), warrior, skirm, skirm, settler at size 3, skirm, skirm, whip granary, overflow into worker, workboat for city 2, garrison warrior, finish worker, library (just started)
City 2 builds:
monument (whip at 2), granary, workboat to explore (but mainly for something to build before library was available).
Plans:
2 libraries. Scientists immediately in city 2. Settle rice/cow hammer city in south. Get a 4th, 5th, settlers ready for Shaka block, or iron, or both. Barracks, more skirms from capital and city 3. Even if iron I don't fancy a sword+catapult war, but a few axes to help the defensive skirmisher army would be nice. Otherwise continue measured expansion and generally make sure to tech faster than the big guy. Literature a priority for marblized heroic epic, consider glib if available.
Advantage of this save:
The initial warrior is woody 3. (Went south which was the "wrong" way in a sense but got a load of experience from animals down there. There was a great moment when Leonard Nimoy says "if you chase two rabbits you will lose them both", just as the warrior fights two wolves .... and BEATS them both - ha!!)
Disadvantage of this save:
No lighthouses built despite sailing tech. No GLH obviously - I disagree with the idea it's essential though.
Turn 69 screenshot. Nothing interesting happened on turn 70 except OB agreement.
Save:
View attachment Mansa Musa Immortal Cookbook BC-1200.CivBeyondSwordSave