Hello you all. Finally had some extra free time to play CIV again.
This time I will launch a new one, with a hope that you people will help me improve my play and finally reach the skills requires to enjoy the life at prince club.
Game Setting
So this time, I will play Mansa Musa, leader of the Mali Empire.
This Time I will continue with FIN, since I feel I know my way through CE. Although one of the goals in this game is to finally Found and maintain a working SE city. In my last few games I did try to create a SE city that actually work but none have succeeded. So this time, with the hope that you folks will help me here, I hope I'll manage to finally do that.
And for the first time, Spiritual. No anarchy sound great. plus the temple bonus sounds... wait, What's the temple bonus means? you can construct a temple only with GP, so what's the production speed bonus actually do? In any case, I the reason for spiritual is to work on my civic skills and understand those features better.
Our UU is the Skirmisher. will replace the archer and gets 1 more STR (total of 4) and a chance for another FS. The skirmisher sounds to me like an improved archer. nothing more. good for Defense op, but nothing else.
And the UB is the Mint. another 10% for our
pretty worthless in my mind. but maybe will give the edge for space win.
We start with Mining and The Wheel.
The wheel is great. Pottery sounds like a good place to start the tech tree.
Mining is also great, since we can get BW pretty darn quick.
So, we have few goals for this game to achieve before we could announce it was a successful game:
1. work on City placement. I'm trying to study and improve my city placement.
2. successfully create and work a SE city
3. work on diplomacy. Decide which civ's are bad and which ones are good as early as possible.
4. decide which way I'm going to win the game as early as possible.
5. Win the game before 1880. time to work on our turns schedule.
6. and last, but not least, work and learn more about civics.
I believe those 6 goals are more than possible to achieve in this game.
So let's start:
I see food plain to the West next to the gold. sounds like a good place for a commerce city. In my minds we should SIP - 7 hills to claim will make it our capitol a Productitol!
No food in the inner circle, but Capitols tend to pop border quite quick. and we have the fresh water so we can farm a bit.
and move warrior 1SW
production will be - Worker -> Warrior till capitol become population of 2 that move to settler, finish settler continue warrior
Tech tree -> AG -> Pottery -> Than or BW or AH.
so, what do you say?
4000BC - Save 1
This time I will launch a new one, with a hope that you people will help me improve my play and finally reach the skills requires to enjoy the life at prince club.
Game Setting
Spoiler :
So this time, I will play Mansa Musa, leader of the Mali Empire.
Spoiler :
This Time I will continue with FIN, since I feel I know my way through CE. Although one of the goals in this game is to finally Found and maintain a working SE city. In my last few games I did try to create a SE city that actually work but none have succeeded. So this time, with the hope that you folks will help me here, I hope I'll manage to finally do that.
And for the first time, Spiritual. No anarchy sound great. plus the temple bonus sounds... wait, What's the temple bonus means? you can construct a temple only with GP, so what's the production speed bonus actually do? In any case, I the reason for spiritual is to work on my civic skills and understand those features better.
Our UU is the Skirmisher. will replace the archer and gets 1 more STR (total of 4) and a chance for another FS. The skirmisher sounds to me like an improved archer. nothing more. good for Defense op, but nothing else.
And the UB is the Mint. another 10% for our

pretty worthless in my mind. but maybe will give the edge for space win.
We start with Mining and The Wheel.
The wheel is great. Pottery sounds like a good place to start the tech tree.
Mining is also great, since we can get BW pretty darn quick.
So, we have few goals for this game to achieve before we could announce it was a successful game:
1. work on City placement. I'm trying to study and improve my city placement.
2. successfully create and work a SE city
3. work on diplomacy. Decide which civ's are bad and which ones are good as early as possible.
4. decide which way I'm going to win the game as early as possible.
5. Win the game before 1880. time to work on our turns schedule.
6. and last, but not least, work and learn more about civics.
I believe those 6 goals are more than possible to achieve in this game.
So let's start:
Spoiler :
I see food plain to the West next to the gold. sounds like a good place for a commerce city. In my minds we should SIP - 7 hills to claim will make it our capitol a Productitol!
No food in the inner circle, but Capitols tend to pop border quite quick. and we have the fresh water so we can farm a bit.
and move warrior 1SW
production will be - Worker -> Warrior till capitol become population of 2 that move to settler, finish settler continue warrior
Tech tree -> AG -> Pottery -> Than or BW or AH.
so, what do you say?
4000BC - Save 1