Round 1 ended after turn 30. The following shot is turn 37, the settler in the capital just being completed. The path of the worker is shown. It will go to chop a forest for a monument. Mysticism will be completed in 2 turns, the same turn as the second city is founded, so no time will be wasted on the monument.
While we are looking at this screenshot, I take some time to talk about the workers. Workers are expensive, and their work is valuable, so it is important to use them efficiently. It is important to also build the right improvements of course. The selected worker in the shot was the first worker built. It started by chopping the forest 1S of the capital, then moved 1E to chop that forest, then 1N to chop the forest 1E of the capital. It then moved onto the gems and built a mine. Pottery was still 2 turns away when the mine was completed, so the worker moved to its current location and built a road. Note that this road will allow the settler to get to its end location 1 turn earlier. Also note that I have not built any other roads. Building roads when you don't need them and have better things to do is wasteful. It is far more important for my precious workers to be improving tiles than building roads. After the road, the worker built a cottage while waiting for the settler to complete so it could go chop a monument for the second city. You should also note that if I had not planned the order my first worker chopped the forests, and did them in the reverse order, finishing 1S of the capital, the worker would have wasted a turn moving to the gems.
The second worker started by improving the corn, moved 1W to chop a forest and build a cottage, then to it's current location where it is building another cottage. It will then move to 1S of the capital for another cottage then on to the SE hills for mines.
Now a look at the capital in 2000 BC:
After the settler, a garrison warrior was built, and a granary was started on. The warrior would be needed to avoid the happiness penalty for no military protection. The granary was a tough choice. I could have built a warrior or scout for needed scouting, but either of these units would likely have a short lifespan as it would not be very long before barbarians are about. It is not vital at this point to scout until we are getting ready to found more cities. A barracks was an option, but I decided that with health in short supply, the granary would be put to good use, and if whipping became necessary, would be far more useful than a barracks. Scouting and barb defense units don't really need a promotion to do their job, and often it is better to have a granary or more units than a barracks this early in the game. Also, once the mine was completed, the governor wanted to work it, so I shifted the tile worked to a cottage. Our goal in the capital is to work those cottages and grow to the happy cap. We may need the production later, but for now, we want economy, food, and cottage growth. Also note that I am not concerned with growing without a granary. I could build the granary quicker, but the capital will grow quickly enough without it, and our capital's primary function is commerce. Cottages don't grow if they aren't worked.
And now a look at what my worker is doing while it waits for Djenne's borders to pop:
After chopping the monument, the worker sets to building a road to the capital. Note the path I took, avoiding river crossings. Before construction river crossings act like there is no road. Since I have just enough time before the border pop, I am going to mvoe onto the forested hill and build a road, so that when I want to chop it, I don't lose a worker turn. The borders will pop a turn after this road is finished, and the worker will move onto the corn, irrigate it, and build a road to hook it up.
And now a look at Djenne after its border pop:
Fishing completed the turn the monument was finished, and a workboat was built. The workboat completed the turn before the border pop from normal production working forest grassland. Djenne now has a nice 5 food surplus that will increase soon when the corn is improved.
More on Djenne:
The plan is to whip the granary. There is a lot of information on the whip here at CFC, including a nice article in the CivIV war academy. Whipping provides a very good conversion of food to hammers, moreso with a granary. Whipping for 2 or more population is generally better than for 1 pop. This is because you get the same happiness penalty from a whip no matter how much population you whip. Notice in the above screen shot that Djenne will grow in 4 turns, and has 13/60 built on the granary. A whip provides 30 hammers on normal speed, and if we want to whip for 2 pop, we need to do it before the granary reaches 30/60 completion. Producing 5 hammers a turn, in 4 turns, the granary will pass that point, at 33/60. So the 3 hammer tile is switched to the 2F/1H tile, which also drops growth time from 4 turns to 3. To get the most of whipping, you really need to check on your whipping cities fairly often.
And Djenne after the whip:
There you go, 60 hammers for 5 turns of growth. With a granary, whipping from size 4 to size 2, you get 60 hammers for 25 food. Now if we had lots of grassland hills and the happy cap to work them, whipping would be less efficient, but for low pop/high food cities, especially without a lot of hills, there is no beating the whip for production. Plus, you get it right now!
Djenne will be back to size 4 in 5 turns and ready to whip a library.
I ended the round in 1480 BC, turn 63, having just completed Iron Working. I was right about having iron in the capital, and as a bonus, Djenne has iron as well. Although Polytheism shows being researched, that is all overflow, and the tech path will have to be determined.
And a view of the capital:
We have just reached the happy cap, and are pulling a nice 32 commerce with no multipliers. 2 of our cottages are now hamlets, and the other 2 very close. The granary will be done soon, and it will be time for some axemen for scouting and barbarian defense once the iron is hooked up.
Still haven't seen a unit from Jao yet. Well, we will see what he has been up to soon enough.
Posts on where to go from here, and a few more details on the round to follow soon.