Silverkiss
NekoChan
Oh, and I think the Gift Vampirism isn´t to all units in a tile, you must choose the one you wish to gift, but im not sure about that
Xuenay said:My thanks, Chandrasekhar and Qthzandra. Your comments have been incorporated.
QES said:Doviello (Evil, Agg/Bar or Ind/Rai)
Play style: Warmonger
Theme: Northern barbarians
You may want to change "Northern" to "Winter" or "Ice" or "Cold" or "Tundra" Barbarians, as the coldest parts of the map are not always in the North.
Black Whole said:Oh, I wrote nonsense: The Ljosalfar can build Spartitatois (they are replaced by Elven Phalanx). Instead, they can't build Shield Walls. Sorry.
An addition: The Rider of the Ljosalfar is another special unit: replaces Knight +25% forest/ancient forest defense.
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NEW!
I dealt with the Hippus and here are some additions:
Haven't access to: Arquebus, Cannon, Shield Wall
Special units: Hippus Camel Archer (replaces Camel Archer; 55% Withdrawal Chance instead of 45%)
Hippus War Elephant (replaces War Elephant; 35% Withdrawal Chance instead of 25%)
Wind Knight (replaces Knight; ignores terrain movement cost, can cast 'Dancing Blades'
World unit: Magnadine (converts every defeated Barbarian unit to the cause of your civilization)
JuliusBloodmoon said:Oh, and I think the Gift Vampirism isn´t to all units in a tile, you must choose the one you wish to gift, but im not sure about that
Xuenay said:Do the enemies of each civilization have any game effect? I'll add them if they have, but I don't recall having the enemy factor mentioned anywhere else than in the Design thread.
Shouldn't that be in a whole new thread named "Manual: Religions"?Xuenay said:I edited the second post in the thread - it now contains similar information on the religions.![]()