Map development thread

So the one which includes the British isles is that one that's going to be used for RFC:GW?
 
Well the first 2 to come to mind are tin (I remember reading that Phoenicia traded with natives in England for tin) and salt. Also, with ships so important...*

*What... I never wrote anything there.... :mischief:
 
Timber is not a good idea for a resource in my opinion, as most forrests have wood in them, as such if you wanted a resource to provide better ships I would suggest Tar instead. I like Salt and Tin though. :)
 
Since I assume people will be saying Copper or Bronze or Tin, i'll throw in some other, maybe less obvious ones:

1) Lapis Lazuli (from Afghanistan)
2) Ivory (both elephant and hippo)
3) Glass (in the form of beads, etc... a very important part of trade)

I have many more I would suggest later on, but i wont say them just yet.

Just one request: we need to make trade a big part of this mod. the pottery trade brought huge wealth to certain civs (minoan kamares ware) and should not be represented by resources, but rather bulidings which produce "one source of (pottery X)"
 
Leaving off what else has already been mentioned...

(1) If you can implement them well, Slaves would be a key ancient resource, but they're tough to simulate. (2) Papyrus would also be an important ancient resource, necessary for the construction of libraries and really any compilation of texts. (3) Olives, too, are an absolute necessity for the ancient Mediterranean, as a major food and commercial source.

Then you have the basics--wheat, cattle, pigs, wool (as a luxury), deer, copper, iron, spices, dyes, wine, etc.--that are already in the game.

Also, lapis lazuli should probably be combined with some other semi-precious stones like turquoise that were also important (as separate from gold and silver, which were much more highly valued and rare). Glass is very good as a separate luxury item, though.
 
i think papyrus is not as important as we often think... it was for egypt but other than an artistic motif it wasnt really for the rest of the world. in fact most writing was done on clay tablets (cuneiform) and was written in Akkadian (lingua franca for the ancient world) rather than eqyptial hieroglyphs or script on cuneiform.

the reason lapis lazuli would be good is because it encourages trade with afghanistan, which was very important IRL
 
Well the first 2 to come to mind are tin (I remember reading that Phoenicia traded with natives in England for tin) and salt. Also, with ships so important...*

*What... I never wrote anything there.... :mischief:

Recent evidence shows that the Phoenicians probably never got to Britain. The prime sources of tin were Cornwall and Brittany. It's probable that the tin was traded by Celtic merchants who transported it south down the Rhone to Massillia (Marseilles) and then by ship elsewhere. But tin needs to represented on the map in NW France and SW Britain so it can traded by the Celtic civ to others. Otherwise, bronze becomes impossible, doesn't it?:)
 
Is there anyway of representing the wine for slaves trade between the Celts and the Greeks, Etruscans then Romans successively?

But in any case, slaves were an important resource.
 
Lapis lazuli is, essentially, a kind of Gem. Gems would be an appropriate description (so no change). Afghanistan should have a lot of them as it supplied lapis lazuli to the classical world from the very beginning of this mod.

I would also suggest Dye, an EXTREMELY important resource for the social elites of the classical world.

I also agree with King Coltrane that non-natural resources should have an important role; for instance, pottery wares, glassware and textiles. Although in the timespan of RFC, we can assume that all civs generate these goods once they learn the right techs, this is quite different in the timespan of Greek World. When manufacturing was in its infancy, civs developed monopolies in manufactured goods. The Phoenicans specialised in this.

Finally, there should be an equivalent to the late-game luxury wonders in RFC, i.e. Wembley, Graceland and Hollywood. The obvious candidates are the Silk Road and the Spice Trade.
 
Love the map previews. I prefer the left ones, with a better Crimea and smaller Black Sea. The Nile flood plains should be larger IMO, not for realism but for practical reasons.

Incense as luxury was quite important AFAIK. Also important and not quite mentioned are marble and gold.
 
Olives, Salt, Tin and Tar (never underestimate it's importance in early boats, could also be used for dromon/greek fire?) all sound good to me, though we should really keep all of the default civ resources that apply to this era as well. Slaves is also a must, the only thing is if we want to represent them with a geographical location or have them as something else entirely, maybe even similar to the pottery production system suggested by King Coltrane.
 
Slaves maybe as specialists, buildings could give free slave specialists, and the slave version of a great person could join a city like a free slave specialist

A slave cacher unit could be introduced (or even all military units, as often defeted armies were enslaved) giving a slave GP that can join a city.
 
But then slaves wouldn't be tradeable.
 
So what's this Tar business all about. I thought you could get it from wood and as such is already represented by forest?
 
Yeah, tar production has been important for centuries, but as a resource it really makes little sense. It could be a technology or building that helps with ships.
 
just to respond to jessiecat: the other major source of tin in the ancient world was Afghanistan.

Quite right. I forgot that. Too focused on the RFCE project, I guess.:lol:
 
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