Map development thread

T'was a joke :rolleyes:

Found it on Alt Hist forum, reminded me of the Greek World map.
 
Preview of the new smaller map posted, in actual size.
You can notice that that size of important areas (Greece, Italy,...) hasn't changed much (compared with the central one).
Compare with the Greek World map (at left), much bigger, but with much smaller important areas (and a lot of junk space at the 3 edges).

Besides helping with AI behaviour, it's faster and making city names map for it will be easier.
 
Looks good, except that Italy seems... fat? I guess I'll do some settler/city names maps again. Anyway if it means a better gameplay that's great.
 
Let's begin with analysing map size.

For comparison, here are the maps from RFC Antiquity (90x40), TAM huge (160x65), TAM standard (80x37) and Greek World (81x81).

Hold it, whats RFC antiquity? And did TAM ever update their mod past the vanilla?
 
It was a community project. We did a lot of research and completed the map, but never went anywhere past that. It would have been basically RFGW, but witha rectangular instead of a circular map.
 
I still think the map ZachScape posted a while ago was the best, as it included well enough europe and the Middle East plus a lot of Africa (which we can cut out). The maps posted on the 1 post all don't look that good at all.
 
I was joking with that map. I just thought it was a cool map that reminded me of this mod. This mod is called Rhye's and Fall of the Greek world... centered around... the well.... Greeks. So we must extort certain areas of the map for optimal gameplay. We need to focus on the centers of civilization first and foremost.
And if you look at the map Rhye based this mod on, Hecataeus' map, it looks nothing like the real world, so map accuracy is not in the least bit essential.
 
Thats what the map is going to be based on? Because if it is then I just lost a lot of respect for this mod and for Rhye, especially after a very accurate RFC

*My Birthday* Woot Woot :)
 
Why? If it is for fun, and it IS accurate. The map doesn't have to be accurate for the game to be accurate. Would you rather a MASSIVE map that is SLOW as molasses and full of barren wastelands?

Spoiler :
(also the site I go on most is down on my computer, can somebody tell me if it is down on yous? I don't know where to post it :dunno:. And I don't wan't to waste a post on it. So www.alternatehistory.com/.


:bday:
 
No I would not like a large map either but couldn't rhye just use an extended map version of RFC's Europe and the Middle East (or just parts of it at least).

And yes the alternative history website is down

And Thank You very much for your happy Birthday note :)
 
That's what Antiquity was, but this map by Rhye adds to the mood of the setting. Jagex thought so, too, when they released it with Vanilla.

And thank you and your welcome.
Spoiler :

GOD! I was playing a game on that site (United and Secede.... it's a map game that I think is REALLY fun). It's just nawt fair! :(

And if you have anything to add about that last part I just posted, PM me. I don't want to waste another post on this thread where it doesn't belong.
 
I guess its ok, but I think that the Levant (ie. Lebanon, Palestine) should be more fertile with more grassland tiles, especially for Lebanon which has a lot of fertile lands (ie. Bekka valley)
 
It would be nice to have a large map though.
 
I guess its ok, but I think that the Levant (ie. Lebanon, Palestine) should be more fertile with more grassland tiles, especially for Lebanon which has a lot of fertile lands (ie. Bekka valley)

Grass in RFGW is less fertile than plains.

It would be nice to have a large map though.

Overall map size isn't the only thing that matters. See the comparison with old Greek World map. It all depends on how you use that space and how much settleable land is available around each civ starting location, which should be a fair amount but not too much.
 
Thats what the map is going to be based on? Because if it is then I just lost a lot of respect for this mod and for Rhye

This map has the same accuracy as the ancient Greeks and Romans' map. The mod is called RnF of the GREEK WORLD
That said, there are gameplay factors that are just more important than anything else, and in such cases, accuracy has to adapt.
 
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