Map generation criticism

The monopoly gets broken. And it was about time.
Is it that good? I am proponent of historical realism, and what you can do there while changing eras does not sound too realistic to mee. Mods (some of them done by yourself) make civ6 playable.
 
Is it that good? I am proponent of historical realism, and what you can do there while changing eras does not sound too realistic to mee. Mods (some of them done by yourself) make civ6 playable.

I don't know, but what could be seen during the OpenDev is really encouraging... the point was, anyways, that competition finally opens for the genre. What Amplitude does with the chance is up to them, but knowing their work, I think the race is up. Some areas that are key I feel I can already guarantee more or less in favor of HK: UI (they are masters at that, compared to Firaxis... and as you point out, the most successful Civ 6 mods are UI related..); AI, if judged by the tactical AI in early alpha stage, is already superior to Civ 6's; Diplomacy, as seen in OpenDev, was already more engaging.

But release will tell.

Map generation? I will only say this: I ran 100's of Fractal generations (using reveal all command) to check what is going on with that script... NEVER, and I mean it, in all those runs did the script create anything but Pangeas... I checked the code and it seems to be right, but the effect remains... I don't know how they can mess up something that worked fine in Civ 4 and even Civ 5... but they did.
 
Fractal used to work in VI. It broke at some point and hasn't been good ever since. The vanilla map scripts need work for sure. Pangea got some love when they changed the way that continents and mountains work for GS, but the others seem to have been left behind.

Why don't we see more mods for this, though? We don't need the DLL to make better map scripts, right?
 
Why don't we see more mods for this, though? We don't need the DLL to make better map scripts, right?
No interdependence, just (spurious) correlation: this type of modders, who are inclined to dig through thousands of lines of map scripts and rewrite some are now the most frustrated ones by the status of DLL handling & WorldBuilder usability & BigMap support etc.

Edit: (others post they don't need the DLL sources and happily add some yields here & there)


Edit2: Btw, my favourite civ4 script is vktj's Totestra: A new PerfectWorld2 fork Last update: July 29, 2019 (It is derived from cephalo's excellent PerfectWorld2).

 
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Restart is your friend. If you find you are one a map that is seriously unfun, there is no shame in abandoning it for a new one.
 
What happened to all of civ5's maps? seriously, I would love some of those for 6. I don't know why they had to take it down from 60-70 map types to 25!
 
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