Barathor
Emperor
- Joined
- May 7, 2011
- Messages
- 1,202
I'm not sure whether I started noticing this after one of the latest patches or after the expansion was installed, but has anyone else noticed that the horizontal plot shifting has been acting a little wonky lately? I just want to see what others think. Or maybe I started noticing this because Ive been playing more Continents maps lately (I used to play on low sea level Small Continents most often, but wanted to try something new).
For anybody wondering what the heck I'm talking about, it's the adjustment made to land formations during map creation to center them on the map or to place the major oceanic rift towards the edge, so that you don't have too much land running into the wrapping edge of the map. It's just nicer looking and avoids the bit of awkwardness encountered if your empire happens to fall on the edge of the map where it wraps.
Also, I'm only speaking of the horizontal shifting. The vertical shifting seems fine, and I believe map scripts like Pangaea purposefully try not to center the land formation so that there isn't always too much jungle and too little tundra.
Large, thick areas of the map lying within the edges of the map seems to happen more often now. It's nothing major, but it would be nice if it was functioning properly. Do you even think the function is being used? On many of these maps that I've observed, I can clearly see a nice, large vertical area of water that would be perfect to have the wrapping edge fall on.
It doesnt happen all the time, but often enough. Also, it seems to happen the most with Continents and sometimes Pangaea (if the mass isnt as clumpy and large). Another script I tested, Small Continents, doesnt encounter this very often at all either. Most of the snaky continents are all centered on the map.
Also, Ive noticed Continents and Pangaea use their own custom method of FractalWorld. I think this also happens to be where plot shifting takes place. Maybe the only reason this doesnt occur as often on Pangaea is because its an easier determination when the mass formed is large and clumpy. Are these custom methods, like ContinentsFractalWorld, something new or have they always been a part of these map scripts?
Here are some test maps I generated; 4 Continents and 1 Pangaea. Not all were broken. Id get centered continents every now and then. Again, most of them seem pretty obvious where you would place the map edge. The top is the map that was generated, and below it is my adjustment, with the vertical line as a reference.
For anybody wondering what the heck I'm talking about, it's the adjustment made to land formations during map creation to center them on the map or to place the major oceanic rift towards the edge, so that you don't have too much land running into the wrapping edge of the map. It's just nicer looking and avoids the bit of awkwardness encountered if your empire happens to fall on the edge of the map where it wraps.
Also, I'm only speaking of the horizontal shifting. The vertical shifting seems fine, and I believe map scripts like Pangaea purposefully try not to center the land formation so that there isn't always too much jungle and too little tundra.
Large, thick areas of the map lying within the edges of the map seems to happen more often now. It's nothing major, but it would be nice if it was functioning properly. Do you even think the function is being used? On many of these maps that I've observed, I can clearly see a nice, large vertical area of water that would be perfect to have the wrapping edge fall on.
It doesnt happen all the time, but often enough. Also, it seems to happen the most with Continents and sometimes Pangaea (if the mass isnt as clumpy and large). Another script I tested, Small Continents, doesnt encounter this very often at all either. Most of the snaky continents are all centered on the map.
Also, Ive noticed Continents and Pangaea use their own custom method of FractalWorld. I think this also happens to be where plot shifting takes place. Maybe the only reason this doesnt occur as often on Pangaea is because its an easier determination when the mass formed is large and clumpy. Are these custom methods, like ContinentsFractalWorld, something new or have they always been a part of these map scripts?
Here are some test maps I generated; 4 Continents and 1 Pangaea. Not all were broken. Id get centered continents every now and then. Again, most of them seem pretty obvious where you would place the map edge. The top is the map that was generated, and below it is my adjustment, with the vertical line as a reference.




