Thunderbrd
C2C War Dog
yep... that's it. Many times, they'd just take the logs right down to the river, float 'em down the river to the mill.
Arg this is a retype, evil browser killed my first post.
I would like to see a dual improvement model, similar to alpha centuri. Example: Watermill+farm, farm+Windmill, Lumber-mill + Watermill, Mine+Lumber-mill, Workshop + Watermill, etc. We can categorize all improvements as primary (the ones that grow with time usually) and secondary (Which basically buffs the primary function or balances the resource output).
One problem I found so far is figuring out how to stick cottages into this. But I see them as starting with no viable secondary improvements, or possibly a workshop, and getting some shiny new improvements in modern era, like solar panels and wind turbines.
Also, special improvements like pastures, plantations, quarries. Some could function as primary, some simply as secondary (probably pastures and camps).
Ground water well can be a secondary improvement, allowing for pairing with farms.
Also another improvement I'd like to see would be making nature preserves spawn animals for hunting. This would allow us to get some animals late in the game, once everything has been take over by culture. The animals would be stuck in the preserve, unable to leave, and waiting to be haunted basicallyAllow for a later era haunting units that would have higher chance of subduing the animals.
Maybe the multi feature functionality could be used for something like that (as long as there are models that represent the improvement promotion).Promotions for improvements anyone...?
Promotions for improvements anyone...?
How would that work? How would improvements get xp to purchase promotions with? How would that be different from the current Improvement upgrade system?
It would have to be programmed into the dll. Given programming would be necessary anyhow, I'd think multiple improvements or improvement promotion paths would be a superior method.
Given the choice I'd go for multiple improvements. Giving improvements promotions seems like needless complexity to me, and adds more micromanagement, which we don't need.