[MAP] [Map] My huge 19 civ map for v.25 +

where i found there cache ?

was it not :
C:\Dokumente und Einstellungen\{Nutzername}\Anwendungsdaten\My Games\Civilization4xx\cache
 
i played you map (old version)serval times allways with makalim, my favoirt, but what i really not like was very near to the catital i found a mana none , no problem but fire ? fire i have orginaliy, so my wish is to remove is maybe for water etc, but what i need two fire mana , for trade ok , but not really...
All mana should revert to neutral when it changes cultural control, and none should start in your borders. Is this not the case?

edit: Oh wait, you mean the mirror of heaven. That's sun mana, but yes, it is a little redundant. But the tile still has hammer and sight range bonus, and having two sun mana means you can trade one, or have your mages start with a spell for free.
 
I'm still unable to play this map with .30f. I load up the game by either choosing Load Scenario, Custom Scenario or just double-clicking the map icon to load it and i get the same result - as soon as i enter the map building mode the game seems to pass through the brief 'Initializing' phase but as soon as it says Setting up map (or something similar) it crashes to desktop.

Does anyone have any ideas? I've tried a couple different civs to see it that was it didn't matter. I'm using the latest version of the map, the one done on 1/6.

Nikis-Knight - could you make available a link to a version of the map (.30f compatible) just prior to the one tweaked and released on 1/6 so i could test it and see if that one works. If so i'll just play that for now.

Thanks for any help.

- feydras
 
Something I have been wondering, whats the deal with the goblin that starts with courage and woodsman I promotions? He starts somewhere near the amurites because I always see (and kill) him when Im running them.
 
Thanks N-K. I tried it but as you guessed i've got the same problem. I used to be able to run your map on .25. Wish i knew what happened.

- feydras
 
Ok i started a new game with the updated map.
Settings: Emperor, Raging Barbs, Barbarian World, Normal speed

Again i choose the ljosfalar and rushed to my beloved yggdrasil, although there was a spider my settler dodged it and settled on turn 2 :P
I recognized you changed the resources, moved the 2 deers and added a pelt resource. So far so good, the spot is less overpowered now but the pelt helps in the start as there is no such resource aviable elsewhere for the elves.

Heres a map of my current empire...


My scout got a warrior from a goodie hut north of the svatalar and so i decided to pay a visit to my dark brethen. Although the city was well defended by 3 warriors around turn 30 i managed to catch their worker and destroyed two farms :cool: After that miniraid i focused on building, in the 70s barbarian rush until 100 ca. then world became quiet which is a little odd.
If you dont mind you might want to change the encircled silk resource in the next version, maybe a deer in the nw corner next to the incense as it is never reachable yet i always think about an hour if it would be worth to skip the +3 foodfield and a hill for it but usually decide its not worth it. :rolleyes:
Exept that nothing special to report, the svatalar havent yet shown up but its still too early to tell what might have changed.
 
Playing the version with the pre-existing relationship modifiers as Amurites. It seems to be far more varied religion wise with lots of nice little conflicts. I have noticed that the slave trade from the Undercouncil is a little overpowered when you are making over 67g a turn.
 
Playing the version with the pre-existing relationship modifiers as Amurites. It seems to be far more varied religion wise with lots of nice little conflicts. I have noticed that the slave trade from the Undercouncil is a little overpowered when you are making over 67g a turn.

Try playing the lanun and build 5 or 6 pirateships and blockade some ports of neighbouring civs hippus blaseraph especially. You make 20-30 gold with each ship per turn :goodjob:
 
Any plans to make a slightly smaller (maybe half the size) map? Because even with rather decent system speccs (dual 3,8 Ghz+, 2 GB RAM, GeForce 8500T) it gets rather slow motion after 700 turns. Plus smaller size would mean a bit competition, where now there isn't that much reason because every civs has space for 8-12 cities easily.
 
Ok this game is going to be interresting, although many of the exposed ais are still strongly weakened by barbarian activity the calabim and als always sidar rank just behind me. 5 civs joined ashenvale, which resulted in a 40+ counter just around turn 250. Worsening the relationships definetly had an impact, i only have open borders to 2 civs maybe, everyone else hates me, due to ashen veil mostly but the penalty as well. I really enjoy the ljosfalar mapregion, its definetly art what you did there, i wished to have more hidden places all over the map, like the northwest coast which is blocked by the mountains and only acessable via 1 point. This would be a perfect spot for acheron :D Probably a barbarian world version would be a good idea, adding some warriors to the exposed would help them surviving the initial charge, although noone died this time at least 2 lost their capital again :lol:
Ill add a save here.
 
I could do a barbarian world version. Some people have reported less rage with preset cities, though.
I could also do an advanced start version if there was interest, though I don't know if there is need due to advanced start feature...
As for a small version, I think zxcvbnm may have made one, I'll have to check.
 
I have tested the old version of the map without the relationship penaltys on emperor, normal, no raging barbs no ai building requirements as the calabim. As raging barbs simply destroys some ais its pointless to use it atm. By turn 300 im top ranking since the start, hippus and sidar 2 and 3 as usual, sadly i havent seen any higher units than axeman while i use vampires since 100 turns. Again the runes spreaded across the world, grigori and kuriotates are getting owned by multiple factions but exept that wars are not really fought intensively. So i come to the conclusion that worsening some relations may help to spice things up. The khazak and luchiurp are always getting squeezed, the area is really a bit too populated, while malakim and ljosfalar have more space than they can settle.
 
As for a small version, I think zxcvbnm may have made one, I'll have to check.

Not yet, shadow still refuses to work. My BtS disc is crappy:(

I have the bmps 99% ready, lacking only what can be done only by playtesting
 
Not yet, shadow still refuses to work. My BtS disc is crappy:(

I have the bmps 99% ready, lacking only what can be done only by playtesting
I'm quite sure that if you released it there would be a great number of people here that would gladly playtest it for you.
 
Some more thoughts on the scenario:

This time relations version, settings: Emperor, Normal, No techtrade either way, agressive ai, no raging barbs :sad:

I decided to start with the sheaim as i never played them and their position in the scenario looked very challenging. The start was easier than expected, although the terrain is really hard to come by, the whine and the gems help at the start though. I noticed you gave them 5! goodie huts, is this some sort of bonus for their hard startloc? Which is indeed too hard imo, heres a screenshot why.


At turn 115 ca. 8+! Barbarian units came at once from the north until turn 130with a total number of 20+. Now imagine this on raging barbs :lol: I must admit i had to load an earlier save. having the lichking around isnt healthy, also the halfcircle landbridge to the east is a notorious barbarian spawn, surely a player can handle that, the ai will suffer heavily though.
 
The map is marvellous - perfect ratio of civs and lands, nice collisions. But it is too big for my PC. Have no sense to plan, let us say, archmages - it becomes unbearably slow. May be it is possible to cut it on standard size 3-4 civs maps? :D
 
The map is marvellous - perfect ratio of civs and lands, nice collisions. But it is too big for my PC. Have no sense to plan, let us say, archmages - it becomes unbearably slow. May be it is possible to cut it on standard size 3-4 civs maps? :D

Nothing is perfect imo, im just trying to help to improve it. I also wonder though what kind of pc you must have to play a huge map past 300+ turns without lag.
 
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