[Map Script] Full of resources

Bug fixed !

A strange bug , a missing unit description in a MOD made the edited parameters false !
 
New version of the map :
I've done a new resources generator that allow the player to choose standart placement of resources ,or standart generation of resources .

Look at Readme.txt for more details

Tcho !

(I forgot something ! For those who already have put a previous version : Please delete Sto_Settings.bak before copying the new folder StoFiles ... I'm sorry you will loose your config if you used the editor . I will not forget to update this for the next version !)
 
Hi !

Warning for those which use the editor of options:

In this moment, I reprogram the generator of resources. The placement of the resources being too depend on the ground, it is far from being optimal.
It is thus why, you will lose all your configurations for the next version. (I do not have any way of being able to modify the old configurations suitably)

I will be able to save your configurations of units if you wish it. Sending ' Sto_Global.txt' by email to me when the next version comes.

Sorry for that ! Tcho .
 
Hi!

In this moment, I try to regulate the problem of the ' out of sync' in multiplayer. I've already found a solution for gold, animals, and barbarian cities . But that raises difficulties to me to create units of players (humans and AI ).

By making many tests, I noticed that to add starting units could sometimes cause bugs. Once I had an incredible culture for the barbarians. Or an AI started with four scouts. But they were very rare .
If you noticed similar bugs, please announce them to me. That could give me tracks to find a solution. I would be able to correct this bug for the play in ' single player'. But I do not know yet if it will be possible in multiplayer .

Tcho!
 
- New resources generator that allow more different placement .
- All generator are in percentage ,for a better understanding and a greater facility of customization . (the editor is not yet finished )
- No more little bugs due to the adding of units . No more goody appearance bug .
- No more 'out of sync' when you play multiplayer ,if all the players have the script and the same 'Sto_Global.txt' (that is your basis of customization ) .
I don't find any way to pass the customized datas with the map in multiplayer !
- The definition of the terrain is finer .
- A limit to the aera of the map (keep the scale) ,fixed at 14400 plots (will be customizable with the editor , to adjust your maximun map size)

Have fun games , Tcho!
 
I already work on the map scales and map sizes to add big sizes of maps and adjust the shape of the map with the scales and the size . there a problem of starting locations with some maps . So if you scale the map , some starting locations will not be found (some civs are killed at the start of the game , may be you ), and adding units or barbarians with scales cause the game to crash because the starting plot does not exist for some players .
there is no problem if you don't scale the map ... so ,please don't use it until the next version . I alerady have found a solution , but it's a bit hard to adjust settings . So that may take time until the next version will be released !

Tcho !

PS : i change stofiles to avoid this problem .
 
Sto... I love your map generator, alot of great options.. but....

will you be updating it to 1.61?

Cheers!
 
Hello !

Yes I will upgrade the scripts to the version 1.61 .

In fact, I gave up the idea to make a base out of the play ( too much problems for multiplayer games and the editor borrow me ).
So ,That took much time to me to adapt scripts .
I use the system of Surt to store défault options (Thanks for this function !)

I have worked on Lakes for three weeks :
- I already finished the button to make big sizes . That took much time to me because it was necessary that I do many adjustments and that I remake the starting points location

- I added a button to reveal parts of the map ,water percent ,size of the lakes and to choose starting technologies. And perhaps a fantasy MOD ( surprise [party] ,just for the pun)

-I changed the system of selection of the units and the starting resources (much freer)

-In this moment, I am remaking the generator of resources.That is rather difficult, because I try to extend the placement of the resources in a dynamic way. Thus that surely will take time to me.

-Then I must remake the generator of the starting resources .

-the script will be customizable simply by editing it .

And finally i'll post Lakes before making the other maps . I believe that I need two or three weeks additional to finish Lakes .And I am sure that that will take much time to me to adapt some of it (all MultilayeredFractal) .

Thus if you have a script which you prefer, do not hesitate has to say it to me. And I would start with that one after Lakes

:) Tcho !
 
The new version of Lakes is out .

With :

- a button to reveal some parts of the map , and to choose starting technologies .

- a button to add some big sizes of maps . I haven't tested any game with big maps , so i don't know if there are playable .

I begin to update the others maps ...

Tcho !
 
Yes , there is just Lakes for the moment . I'm sorry but the new version of the map took a lot of time for me . I actually play a game to see if there are not big problems ( i think i will reshape the starting locations , the default values for starting locations are not taking count of resources . I will also add a level to spread resources by regions and to start on coast ...)
Then , i will make the others maps . if you prefer one , tell me and i will begin with it . It don't seems ,but i do a lot of changes ,especialy the resources generator that extend placement of a resources in a dynamical way and lot of things even if there are not a big difference with the last version in appearance.

i wanted no more external files , to symplify multiplayer games .the script is customisable at the beginning of it by editing it .you can customize the same , except the resource placement .

tell me wich map you prefer !

Tcho !
 
OK ! , chess will be the next !

But i'm a little hill and can't spend so much time on PC ... So i don't know when i'll finish it .

Tcho !
 
New version of Lakes . Some few changes !

Now i begin the other maps ...
 
A little bug corrected into the debugger that can prevent for the tech ,animals and barbarians to appear !

Tcho!
 
ok ! thanks !
 
Hi !

I change the eventmanager to be able to add barbarians, to change starting technologies etc ...
I thought of having put enough safety measures not to make crash a MOD, but I noticed that my scripts did not go with SEVO MOD .
I will try to regulate that. In the worst case I will adapt scripts to make them compatible with some instructions (like a MOD COMP).

If my scripts do not go with a MOD, please, announce it to me so that I can see what occurs!

Tcho !
 
The new versions of Chess and Lakes have no options in the menu with Ffh2
Everything but the first Core options(Era, Sea Level, Size Speed, etc) show only Random... no other menu options.

Cheers!
 
Thanks for the feed back , i will take a look at this ! I still don't understand what can make such a thing ! I hope this is a little bug with XML values ...

Tcho!
 
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