Hello !
Yes I will upgrade the scripts to the version 1.61 .
In fact, I gave up the idea to make a base out of the play ( too much problems for multiplayer games and the editor borrow me ).
So ,That took much time to me to adapt scripts .
I use the system of Surt to store défault options (Thanks for this function !)
I have worked on Lakes for three weeks :
- I already finished the button to make big sizes . That took much time to me because it was necessary that I do many adjustments and that I remake the starting points location
- I added a button to reveal parts of the map ,water percent ,size of the lakes and to choose starting technologies. And perhaps a fantasy MOD ( surprise
![Party [party] [party]](/images/smilies/partytime.gif)
,just for the pun)
-I changed the system of selection of the units and the starting resources (much freer)
-In this moment, I am remaking the generator of resources.That is rather difficult, because I try to extend the placement of the resources in a dynamic way. Thus that surely will take time to me.
-Then I must remake the generator of the starting resources .
-the script will be customizable simply by editing it .
And finally i'll post Lakes before making the other maps . I believe that I need two or three weeks additional to finish Lakes .And I am sure that that will take much time to me to adapt some of it (all MultilayeredFractal) .
Thus if you have a script which you prefer, do not hesitate has to say it to me. And I would start with that one after Lakes

Tcho !